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Grab release glitch: Difference between revisions

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{{ArticleIcons|ssbb=y}}
{{ArticleIcons|ssbb=y}}
[[File:Grab Release Glitch Snake Brawl.gif|thumb|right|250px|{{SSBB|King Dedede}} performing the glitch on {{SSBB|Snake}}. The button inputs shown in the top-left corner shows that the Snake player is pressing up + B, yet nothing happens.]]
[[File:Grab Release Glitch Snake Brawl.gif|thumb|right|250px|{{SSBB|King Dedede}} performing the glitch on {{SSBB|Snake}}. The button inputs shown in the top-left corner shows that the Snake player is pressing up + B, yet nothing happens.]]
The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or [[flinching]]. The opponent also cannot be [[pummel]]ed before the grab release ends or this glitch will not work. The glitch is a result of the programming, which used to allow these characters to act after using their [[up special move]] instead of becoming [[helpless]].
The '''grab release glitch''' is a [[glitch]] in ''[[Super Smash Bros. Brawl]]'' that deprives certain [[character]]s of their [[recovery]] move if they have used it and are released from a [[grab]] without touching the ground or [[flinching]]. As a result, grabbing and releasing the character without [[pummel]]ling or [[throw]]ing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump.


In competitive play, the grab release glitch is a viable [[edge guard]]ing tactic against these characters, most notably against {{SSBB|Snake}}, who must time a precise [[C4]] explosion on himself to recover after being grabbed out of [[Cypher]].
The glitch occurs because of the behaviour of each character's [[up special move]]. Most characters regain their up special move when they exit their [[helpless]] state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations.
 
In competitive play, the grab release glitch is a viable [[edge-guarding]] tactic against these characters, most notably against {{SSBB|Snake}}, who must use [[C4]] as a [[bomb recovery]] after being grabbed out of [[Cypher]]. As a result these characters must be very careful when recovering low or aiming for the edge, as a single grab against an intelligent opponent will instantly [[gimp]] them.


==Affected characters==
==Affected characters==
*{{SSBB|Mr. Game & Watch}} - loses his [[Fire]]
*{{SSBB|Mr. Game & Watch}} - loses his [[Fire]]
*{{SSBB|Pit}} - loses his [[Wings of Icarus]]*
*{{SSBB|Pit}} - loses his [[Wings of Icarus]] (may be intentional, as Pit normally cannot reuse the move even if he is hit)
*{{SSBB|Snake}} - loses his [[Cypher]]
*{{SSBB|Snake}} - loses his [[Cypher]]
*{{SSBB|Sonic}} - loses his [[Spring Jump]]
*{{SSBB|Sonic}} - loses his [[Spring Jump]]
:<small>'''*'''Pit's form of this glitch may be intentionally programmed, since he normally cannot use his up special move again when hit with an attack until he lands.</small>
 
[[Category:Glitches (SSBB)]]
[[Category:Glitches (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]

Revision as of 10:35, December 31, 2013

The glitch. In the top left corner is the input display from Dolphin. Kind of hard to see, but this is unacceptable, I'll replace immediately.
King Dedede performing the glitch on Snake. The button inputs shown in the top-left corner shows that the Snake player is pressing up + B, yet nothing happens.

The grab release glitch is a glitch in Super Smash Bros. Brawl that deprives certain characters of their recovery move if they have used it and are released from a grab without touching the ground or flinching. As a result, grabbing and releasing the character without pummelling or throwing will leave them with no recovery move, effectively guaranteeing a KO if they've already used their double jump.

The glitch occurs because of the behaviour of each character's up special move. Most characters regain their up special move when they exit their helpless state in any way. But for characters that do not become helpless upon using their up special move, the restoration has to be done in a more case-by-case way. The glitch is a result of the situation "grabbed and released without being pummeled, being thrown, or landing" not being recognized as a way to interrupt recoveries, and so was not coded to restore recoveries in such situations.

In competitive play, the grab release glitch is a viable edge-guarding tactic against these characters, most notably against Snake, who must use C4 as a bomb recovery after being grabbed out of Cypher. As a result these characters must be very careful when recovering low or aiming for the edge, as a single grab against an intelligent opponent will instantly gimp them.

Affected characters