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Gordo Throw: Difference between revisions

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(Better quality video, also shows the gordo falling off.)
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==Glitches==
==Glitches==
[[File:Gordo bur collage.png|right|thumb|The Gordo Bur Glitch in {{for3ds}}. The Gordo is stuck to Dedede and hovers shortly in front of/below him.|200px]]
[[File:Gordo bur collage.png|right|thumb|The Gordo Bur Glitch in {{for3ds}}. The Gordo is stuck to Dedede and hovers shortly in front of/below him.|200px]]
* '''Gordo Bur:''' If Dedede attempts to use the side special input to hit back an existing Gordo that has just been deflected by an opponent (though there may be other ways to initiate it), the Gordo may become stuck to Dedede. It will remain hovering without a hitbox underneath Dedede, attached to the bone that normally holds grabbed opponents and Gordos before being thrown, not interacting with anything else in the game. While he can still use the move, he will not throw another Gordo. The Gordo will fall off if Dedede uses [[Jet Hammer]]. The glitch can be seen [https://www.youtube.com/watch?v=6ADMlmPHq8M here].
* '''Gordo Bur:''' If Dedede attempts to use the side special input to hit back an existing Gordo that has just been deflected by an opponent (though there may be other ways to initiate it), the Gordo may become stuck to Dedede. It will remain hovering without a hitbox underneath Dedede, attached to the bone that normally holds grabbed opponents and Gordos before being thrown, not interacting with anything else in the game. While he can still use the move, he will not throw another Gordo. The Gordo will fall off if Dedede uses [[Jet Hammer]], allowing him to re-throw Gordos. The glitch can be seen [https://www.youtube.com/watch?v=6ADMlmPHq8M here].


==Description from the {{for3ds}} Foldout==
==Description from the {{for3ds}} Foldout==

Revision as of 02:36, March 7, 2015

An icon for denoting incomplete things.
Gordo Throw
Gordo Throw
User King Dedede
Universe Kirby
Article on WiKirby Gordo

Gordo Throw (ゴルドー投げ, Gordo Throw) is King Dedede's side special move in Super Smash Bros. 4.

Overview

King Dedede pulls out a Gordo and hits it with his hammer, sending it bouncing in front of him. The Gordo can bounce up to three times and damages enemies on hit, starting at 24% and becoming progressively weaker, finally bouncing off them. It disappears shortly after hitting an enemy, or after the third bounce if no target is hit. However, if hit by any attack that deals 2% damage or more, it will be reflected back to Dedede rather quickly, becoming able to damage him. If Dedede is KO'd by the reflected Gordo, the character (or stage element) that reflected it gets the KO.

The trajectory of the Gordo can be adjusted in three different ways by angling the control stick:

  • Neutral angle: the Gordo is able to cover almost the entire distance of Final Destination. The width of each bounce decreases slightly.
  • Angled up: the Gordo covers a much shorter horizontal distance, about one third of Final Destination, but bounces progressively higher, reaching a height about double of King Dedede's. The width of each bounce decreases noticeably.
  • Angled down: the Gordo covers a distance of about three quarters of Final Destination. The increase in height and the decrease in horizontal distance is very noticeable.

Only one Gordo can be thrown at a time; when a Gordo is already out, the attack consists of a single hammer swipe which damages targets for 10%.

Gordos have a chance of getting stuck in any wall they hit, causing slight damage to opponents that touch them. They will then disappear after a few seconds. If King Dedede is interrupted before executing his hammer swipe animation (i.e by hitstun or landing on a Spring), he will drop the Gordo which will bounce harmlessly on the ground. However, he (or other characters) can still hit the Gordo at his rivals. Unlike King Dedede's former side special Waddle Dee Toss, the Gordo Dedede throws will be affected by his size and can in fact travel faster/slower and shorter/further depending on their adapted size.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

  1. Topspin Gordo: The Gordo moves a small distance, then travels fast and far after the first bounce.
  • Angled up: The Gordo bounces slightly higher, and only goes slightly less far.
  • Angled down: The Gordo bounces slightly lower, and only goes slightly further.
  1. Bouncing Gordo: The Gordo bounces back and forth for a while covering a wide area instead of going forward.
  • Neutral angle: The Gordo bounces five times unless it hits an enemy
  • Angled up: The Gordo bounces higher, but disappears after four bounces
  • Angled down: The Gordo bounces five times, but reaches a lower height and covers less distance

Glitches

The Gordo Bur Glitch in Super Smash Bros. for Nintendo 3DS. The Gordo is stuck to Dedede and hovers shortly in front of/below him.
  • Gordo Bur: If Dedede attempts to use the side special input to hit back an existing Gordo that has just been deflected by an opponent (though there may be other ways to initiate it), the Gordo may become stuck to Dedede. It will remain hovering without a hitbox underneath Dedede, attached to the bone that normally holds grabbed opponents and Gordos before being thrown, not interacting with anything else in the game. While he can still use the move, he will not throw another Gordo. The Gordo will fall off if Dedede uses Jet Hammer, allowing him to re-throw Gordos. The glitch can be seen here.

Description from the Super Smash Bros. for Nintendo 3DS Foldout

Send a spiky Gordo flying. Can change trajectory with Circle Pad.

Origin

This move is a variation on King Dedede's side special move in Super Smash Bros. Brawl, Waddle Dee Toss, which can rarely throw Gordos.