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Fox (SSB4)/Up smash: Difference between revisions

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==Overview==
==Overview==
{{competitive expertise}}
Fox's up smash is named '''Flip Kick''' and involves him performing a bicycle kick. For how quickly it starts, it has very high power, KOing most opponents at 100%, even when uncharged. Additionally, Fox's legs are intangible up until the late hit begins. The late hit has much weaker kill power than the early hit. Fox has also two reliable set-ups to this move: the late hit of a neutral aerial or the landing hit of a down aerial. However, the move has 45 frames of ending lag, making it extremely [[punish]]able if it misses.
Fox's up smash is named '''Flip Kick''' and involves him performing a bicycle kick. For how quickly it starts, it has very high power, KOing most opponents at 100%, even when uncharged. Additionally, Fox's legs are intangible up until the late hit begins. The late hit has much weaker kill power than the early hit. Fox has also two reliable set-ups to this move: the late hit of a neutral aerial or the landing hit of a down aerial. However, the move has 45 frames of ending lag, making it extremely [[punish]]able if it misses.


==Hitboxes==
==Hitboxes==
{{SSB4HitboxTableHeader}}
{{SSB4HitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Clean hit (early)|24}}
{{SSB4HitboxTableRow
{{SSB4HitboxTableRow
|id=0
|id=0
Line 64: Line 63:
|ypos=3.0
|ypos=3.0
|zpos=10.0
|zpos=10.0
|trip=0
|type=Foot
|effect=Slash
|ff=1.0
|clang=t
|slvl=L
|sfx=Kick
}}
{{HitboxTableTitle|Clean hit (late)|24}}
{{SSB4HitboxTableRow
|id=0
|damage={{ChargedSmashDmgSSB4|16}}
|sd=0
|angle=80
|bk=30
|ks=94
|fkv=0
|r=4.1
|bn=9
|xpos=0.0
|ypos=1.0
|zpos=0.0
|trip=0
|type=Foot
|effect=Slash
|ff=1.0
|clang=t
|slvl=L
|sfx=Kick
}}
{{SSB4HitboxTableRow
|id=1
|damage={{ChargedSmashDmgSSB4|16}}
|sd=0
|angle=80
|bk=30
|ks=94
|fkv=0
|r=5.7
|bn=9
|xpos=3.0
|ypos=2.1
|zpos=0.0
|trip=0
|trip=0
|type=Foot
|type=Foot
Line 119: Line 161:
==Timing==
==Timing==
{|class="wikitable"
{|class="wikitable"
!Charges between
|2-3
|-
|-
!Head intangibility
!Head intangibility
Line 124: Line 168:
|-
|-
!Clean hit
!Clean hit
|8-9
|8, 9
|-
|-
!Late hit
!Late hit
Line 133: Line 177:
|-
|-
!Animation length
!Animation length
|60
|59
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
|Hitboxes {{FrameStrip|t=Lag|c=7}}{{FrameStrip|t=Hitbox|c=2|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=5}}
|Hitboxes {{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=4}}
|-
|-
|Head {{FrameStrip|t=Intangible|c=9}}{{FrameStrip|t=Vulnerable|c=51}}
|Head hurtbox {{FrameStrip|t=Intangible|c=9}}{{FrameStrip|t=Vulnerable|c=50}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}}


{{MvSubNavFox}}
{{MvSubNavFox|g=SSB4}}
[[Category:Fox (SSB4)]]
[[Category:Fox (SSB4)]]
[[Category:Up smashes (SSB4)]]
[[Category:Up smashes (SSB4)]]

Latest revision as of 17:06, June 22, 2023

Hitbox visualization showing Fox's up smash.

Overview[edit]

Fox's up smash is named Flip Kick and involves him performing a bicycle kick. For how quickly it starts, it has very high power, KOing most opponents at 100%, even when uncharged. Additionally, Fox's legs are intangible up until the late hit begins. The late hit has much weaker kill power than the early hit. Fox has also two reliable set-ups to this move: the late hit of a neutral aerial or the landing hit of a down aerial. However, the move has 45 frames of ending lag, making it extremely punishable if it misses.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Clean hit (early)
0 0 16% 0 AngleIcon80.png 30 94 0 4.1 9 0.0 1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 16% 0 AngleIcon80.png 30 94 0 5.7 9 3.0 2.1 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
2 0 14% 0 AngleIcon80.png 30 94 0 2.0 0 0.0 3.0 10.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Clean hit (late)
0 0 16% 0 AngleIcon80.png 30 94 0 4.1 9 0.0 1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
1 0 16% 0 AngleIcon80.png 30 94 0 5.7 9 3.0 2.1 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Kick SpecialsDirect.png
Late hit
0 0 11% 0 Sakurai angle 10 100 0 4.1 9 0.0 1.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png
1 0 11% 0 Sakurai angle 10 100 0 4.7 9 2.9 1.4 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Foot).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png

Timing[edit]

Charges between 2-3
Head intangibility 1-9
Clean hit 8, 9
Late hit 10-11
Interruptible 56
Animation length 59
Hitboxes  FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeM).png FrameIcon(HitboxChangeE).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Head hurtbox  FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Intangible).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png FrameIcon(Vulnerable).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change
FrameIcon(Vulnerable).png
Vulnerable
FrameIcon(Intangible).png
Intangible
FrameIcon(Interruptible).png
Interruptible