Fox (SSB4)/Up smash: Difference between revisions
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==Overview== | ==Overview== | ||
Fox's up smash is named '''Flip Kick''' and involves him performing a bicycle kick. For how quickly it starts, it has very high power, KOing most opponents at 100%, even when uncharged. Additionally, Fox's legs are intangible up until the late hit begins. The late hit has much weaker kill power than the early hit. Fox has also two reliable set-ups to this move: the late hit of a neutral aerial or the landing hit of a down aerial. However, the move has 45 frames of ending lag, making it extremely [[punish]]able if it misses. | Fox's up smash is named '''Flip Kick''' and involves him performing a bicycle kick. For how quickly it starts, it has very high power, KOing most opponents at 100%, even when uncharged. Additionally, Fox's legs are intangible up until the late hit begins. The late hit has much weaker kill power than the early hit. Fox has also two reliable set-ups to this move: the late hit of a neutral aerial or the landing hit of a down aerial. However, the move has 45 frames of ending lag, making it extremely [[punish]]able if it misses. | ||
==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|Clean hit|24}} | {{HitboxTableTitle|Clean hit (early)|24}} | ||
{{SSB4HitboxTableRow | {{SSB4HitboxTableRow | ||
|id=0 | |id=0 | ||
Line 64: | Line 63: | ||
|ypos=3.0 | |ypos=3.0 | ||
|zpos=10.0 | |zpos=10.0 | ||
|trip=0 | |||
|type=Foot | |||
|effect=Slash | |||
|ff=1.0 | |||
|clang=t | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{HitboxTableTitle|Clean hit (late)|24}} | |||
{{SSB4HitboxTableRow | |||
|id=0 | |||
|damage={{ChargedSmashDmgSSB4|16}} | |||
|sd=0 | |||
|angle=80 | |||
|bk=30 | |||
|ks=94 | |||
|fkv=0 | |||
|r=4.1 | |||
|bn=9 | |||
|xpos=0.0 | |||
|ypos=1.0 | |||
|zpos=0.0 | |||
|trip=0 | |||
|type=Foot | |||
|effect=Slash | |||
|ff=1.0 | |||
|clang=t | |||
|slvl=L | |||
|sfx=Kick | |||
}} | |||
{{SSB4HitboxTableRow | |||
|id=1 | |||
|damage={{ChargedSmashDmgSSB4|16}} | |||
|sd=0 | |||
|angle=80 | |||
|bk=30 | |||
|ks=94 | |||
|fkv=0 | |||
|r=5.7 | |||
|bn=9 | |||
|xpos=3.0 | |||
|ypos=2.1 | |||
|zpos=0.0 | |||
|trip=0 | |trip=0 | ||
|type=Foot | |type=Foot | ||
Line 119: | Line 161: | ||
==Timing== | ==Timing== | ||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | |||
|2-3 | |||
|- | |- | ||
!Head intangibility | !Head intangibility | ||
Line 124: | Line 168: | ||
|- | |- | ||
!Clean hit | !Clean hit | ||
|8 | |8, 9 | ||
|- | |- | ||
!Late hit | !Late hit | ||
Line 133: | Line 177: | ||
|- | |- | ||
!Animation length | !Animation length | ||
| | |59 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
|Hitboxes {{FrameStrip|t=Lag|c= | |Hitboxes {{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=5|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=44}}{{FrameStrip|t=Interruptible|c=4}} | ||
|- | |- | ||
|Head {{FrameStrip|t=Intangible|c=9}}{{FrameStrip|t=Vulnerable|c= | |Head hurtbox {{FrameStrip|t=Intangible|c=9}}{{FrameStrip|t=Vulnerable|c=50}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|vulnerable=y|intangible=y|interruptible=y}} | ||
{{MvSubNavFox}} | {{MvSubNavFox|g=SSB4}} | ||
[[Category:Fox (SSB4)]] | [[Category:Fox (SSB4)]] | ||
[[Category:Up smashes (SSB4)]] | [[Category:Up smashes (SSB4)]] |
Latest revision as of 17:06, June 22, 2023
Overview[edit]
Fox's up smash is named Flip Kick and involves him performing a bicycle kick. For how quickly it starts, it has very high power, KOing most opponents at 100%, even when uncharged. Additionally, Fox's legs are intangible up until the late hit begins. The late hit has much weaker kill power than the early hit. Fox has also two reliable set-ups to this move: the late hit of a neutral aerial or the landing hit of a down aerial. However, the move has 45 frames of ending lag, making it extremely punishable if it misses.
Hitboxes[edit]
Timing[edit]
Charges between | 2-3 |
---|---|
Head intangibility | 1-9 |
Clean hit | 8, 9 |
Late hit | 10-11 |
Interruptible | 56 |
Animation length | 59 |
Hitboxes | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Head hurtbox |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
|