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Force Palm: Difference between revisions

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{{Infobox Special Move
{{Infobox Special Move
|name=Force Palm
|name=Force Palm
|image=[[File:Lucario Side B SSBU.gif|300px]]
|image={{tabber|title1=Projectile|content1=[[File:Lucario Side B SSBU.gif|300px]]|title2=Command grab|content2=[[File:Lucario Side B SSBU Grab.gif|300px]]}}
|caption=Force Palm in ''Super Smash Bros. Ultimate''.
|caption=Force Palm in ''Super Smash Bros. Ultimate''.
|user=[[Lucario]]
|user=[[Lucario]]
Line 11: Line 11:
}}
}}


'''Force Palm''' ({{ja|はっけい|Hakkei}}, ''[[wikipedia:Fa_jin|Force Exert]]'') is [[Lucario]]'s [[side special move]] in ''[[Super Smash Bros. Brawl]]'', ''[[Super Smash Bros. 4]]'', and ''[[Super Smash Bros. Ultimate]]''. When used, Lucario thrusts its paw in front of itself, briefly charges up [[aura]], then unleashes it in a large area in front of its palm. The move becomes a [[grab]] at point blank range, which gives it even more knockback potential.
'''Force Palm''' ({{ja|はっけい|Hakkei}}, ''[[wikipedia:Fa_jin|Force Discharge]]'') is [[Lucario]]'s [[side special move]]. When used, Lucario thrusts its paw in front of itself, briefly charges up [[aura]], then unleashes it in a large area in front of its palm. The move becomes a [[grab]] at point blank range, which deals substantially more knockback.


==Overview==
==Overview==
Force Palm bears some similarities to Lucario's [[forward smash]], except that it exhibits more range and less [[knockback]]. If Force Palm is used when standing within grabbing range of an opponent, it changes to a grabbing attack with slightly more power. At later percentages, it is a powerful vertical killer with an angled knockback. Force Palm's range also makes it a viable edgeguarding move, but caution should be taken if attempting to use Force Palm in the air, as Lucario cannot jump until it finishes attacking with it. Force Palm can also make a good [[chain grab]], like Lucario's [[up throw]]. Initial damage for close range is 9%, while long range is 7% if hit with bulk of the blast, and 5% if hit with tip. At 170% (where it caps), long range if hit with bulk is 14%, tip is 12%, and grab is 18%. This gives Lucario the most damaging throw at high percentages. It is possible for the opponent to break out of a close range Force Palm before the punch is administered.
[[File:Lucario Side B SSBU Grab High Aura.gif|left|thumb|The command grab at max aura.]]
Force Palm bears some similarities to Lucario's [[forward smash]], except that it exhibits more range and less [[knockback]]. If Force Palm is initiated close to an opponent, it changes to a grabbing attack with more power, unless Lucario is in the air. With a high enough Aura level, the grab serves as a remarkable KO option. Force Palm's range also makes it a viable edgeguarding move, although it is generally risky to use offstage due to its high ending lag. In ''[[Super Smash Bros. Brawl]]'', Force Palm can also be used repeatedly at low percents as a [[chain grab]], much like Lucario's [[up throw]].


Force Palm's attack has a few unintuitive properties. It is technically a [[projectile]] that can be [[reflect]]ed and [[absorb]]ed, but it does not move by itself and so reflecting it cannot hurt the original user unless Lucario is pushed into it at the same time. By contrast, it is also a [[Specials: Direct|direct]] attack, so [[Subspace Emissary]] enemies do not resist it and it triggers the effects of [[item]]s that ignore indirect attacks.
Force Palm's attack has a few unintuitive properties. The blast produced by it is technically a [[projectile]] that can be [[reflect]]ed and [[absorb]]ed, but it does not move by itself, and so reflecting it cannot hurt the original user unless Lucario is pushed into it at the same time. By contrast, it is also a [[Specials: Direct|direct]] attack, so [[Subspace Emissary]] enemies do not resist it, and it triggers the effects of [[item]]s that ignore indirect attacks (such as [[Metal Box]]es). It is also the only command grab in ''[[Super Smash Bros. Ultimate]]'' that causes {{SSBU|Cloud}} to lose a portion of his [[Limit Gauge]] when grabbed out of Limit Charge, rather than gaining more charge.


Force Palm also causes light-bending graphics for a portion of its animation. Also for the said animation, Lucario stands in a readying-stance with a single hand out and the other one placed upon its wrist, firing the blast with stationary recoil. When used as a grab, it grabs the opponent with its leading hand and places its free hand onto the other (in a quick thrusting motion) to fire the blast in a violent gesture.
Force Palm also causes light-bending graphics for a portion of its animation, where Lucario stands in a readying-stance with a single hand out and the other one placed upon its wrist, firing the blast with stationary recoil. When used as a grab, it grabs the opponent with its leading hand and places its free hand onto the other (in a quick thrusting motion) to blast them in a violent gesture.


In ''Smash 4'', Force Palm, like all of Lucario's moves, has been heavily [[buff]]ed due to the new aura mechanics. The range, knockback, and damage of Force Palm increases as Lucario's damage gets higher; at 170%, the move gains exceptional range, reaching almost half the length of Final Destination. When at these high percentages, Force Palm becomes a significantly better spacing option than the ''Brawl'' version. Force Palm's grab also gained increased knockback, being a wickedly powerful finishing move that kills earlier than the ''Brawl'' version if Lucario is at mid-high percentages. Unfortunately, opponents can now escape from Force Palm's grab if Lucario is at low percents, similar to typical grabs.
===Aura effect===
[[File:Lucario Side B SSBU High Aura.gif|thumb|left|The projectile at max aura.]]
From ''[[Super Smash Bros. 4]]'' onward, the size of Force Palm's blast increases in proportion with Lucario's [[Aura]], becoming much larger at high percents. For this, the blast's scale is multiplied by the result of the formula <code>1 + (aura - 1) * 1.12</code>, so for example, in ''Smash 4'' without [[Stock Aura]], it is at 0.6192× of its default size with 0% damage, and 1.784× with 190% damage, for a proportional increase of 2.881×. This gives the move exceptional range, reaching almost half the length of Final Destination, which makes it a significantly better spacing option than in ''Brawl''. Prior to version [[1.0.4]] in ''Smash 4'', the formula was <code>1 + (aura - 1) * '''1.2'''</code>, resulting in a scale multiplier of 0.592× at 0% damage and 1.84× at 190% damage, for a proportional increase of 3.108×. Force Palm also gains more powerful sound effects as Lucario's aura level increases, starting as a soft whoosh effect at low percents and turning into a loud explosive boom at high percents; furthermore, at 100% or higher, its aura gains an aesthetic explosive shockwave around Lucario.


Aesthetically, Lucario has a new pose when it uses Force Palm, where it leans forward more by its side with its following arm being held up high and away while bent, and while stomping via leading foot and pushing forward with its leading palm when firing the blast like so. The grab animation instead involves Lucario leaning away from its victim to instead jam its palm at them from an underhanded angle.
In ''Ultimate'', as an additional aesthetic effect, Force Palm's throw causes [[Special Zoom]] if used when Lucario's Aura damage multiplier is 1.14× or higher. With Stock Aura taken into account, the minimum percentages for Lucario to trigger the effect correspond to the following:


Also in ''Smash 4'', the move gains more powerful sound effects as Lucario's aura level increases, starting from a soft whoosh effect at low percents and turning into a loud explosive boom at high percents; additionally, at 100% or higher, Force Palm's aura gains an aesthetic explosive shockwave around Lucario.
{|class="wikitable" style="text-align:center;"
!rowspan=2|Lucario's rank!!colspan=3|Minimum percent for Special Zoom
|-
!2 players!!3 players!!4+ players
|-
!+2
|134.68%||153.45%||N/A
|-
!+1
|110.88%||118.3%||134.68%
|-
!0
|colspan=3|91.12%
|-
!-1
|55.44%||45.88%||29.5%
|-
!-2
|29.5%||15.96%||0%
|}
 
Force Palm can be escaped via [[button mashing]]. The grab duration is the same as from a standard grab, as is the effect of mashing. Since the move takes a fixed 28 [[frame]]s between grabbing the opponent and throwing them, the number of inputs required to escape is consistent with percent, although escaping it is only feasible at low percents and with quick enough mashing speed. The number of button inputs required to escape is summarised for low percents below:
 
{| class="wikitable"
|-
! Percent range !! Inputs to escape
|-
| 0-4 || 5
|-
| 5-13 || 6
|-
| 14-21 || 7
|-
| 22-30 || 8
|}


==Instructional quotes==
==Instructional quotes==
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==Customization==
==Customization==
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
Special Move customization was added in ''[[Super Smash Bros. 4]]''. These are the known variations:
{{CustomSet|Lucario|Side|name1=Force Palm|desc1=A punch that unleashes concentrated energy. Will grab an enemy if they're close enough.|name2=Advancing Force Palm|desc2=Dash forward while using Force Palm. If it doesn't connect, you're left open to attack.|name3=Long-Distance Force Palm|desc3=A Force Palm with more range but less damage.}}
{{CustomSet|Lucario|Side|name1=Force Palm|desc1=A punch that unleashes concentrated energy. Will grab enemies if they're close enough.|name2=Advancing Force Palm|desc2=Dash forward while using Force Palm. If it doesn't connect, you're left open to attacks.|name3=Long-Distance Force Palm|desc3=A Force Palm attack with more range but less damage.}}
# '''Force Palm''': Default.
# '''Force Palm''': Default.
# '''Advancing Force Palm''': Dashes forward while using Force Palm. It will leave the player open if it misses. It deals less damage.
# '''Advancing Force Palm''': Dashes forward while using Force Palm. It will leave the player open if it misses. It deals less damage.
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==Origin==
==Origin==
[[File:Force PalmGen6.png|thumb|Force Palm in ''Omega Ruby'' and ''Alpha Sapphire''.]]
[[File:Force PalmGen4.gif|thumb|Force Palm in ''Generation IV''.]]
[[File:Force PalmGen5.png|left|thumb|Force Palm in ''Pokémon Black'' and ''White Versions''.]]
In the {{uv|Pokémon}} games, Force Palm is a physical Fighting-type attack that was introduced in Generation IV. While not very strong at 60 base power, it has a 30% chance of paralyzing the target.
In the {{uv|Pokémon}} games, Force Palm is a physical Fighting-type attack that was introduced in Generation IV. While not very strong at 60 base power, it has a 30% chance of paralyzing the target.


Lucario can learn this move by leveling up in Generations IV, V and VIII. While Lucario can’t  learn the move by leveling up in Generation VI to VII due to learning Power-Up Punch in its place, its pre-evolved {{pkmn|Riolu}} could learned it, and Lucario can therefore retain the move from before it evolved. This was the case until Sword and Shield, in which it could learn it at level one.
Lucario can learn this move by leveling up in Generations IV, V and VIII. While Lucario can't learn the move by leveling up in Generation VI and VII due to learning Power-Up Punch in its place, its pre-evolved form {{pkmn|Riolu}} can, and therefore Lucario can retain the move as it evolves. In ''Sword'' and ''Shield'', Lucario can learn the move at level one.


In Japanese, the term "[[wikipedia:fa jin|fajin]]" (発勁) is the naming basis for the attack's Japanese name, being a term used in Chinese martial arts that involves use of internal energies and explosive force. "Hakkei" is the term read in on'yomi.
Force Palm's depiction in ''Smash'' would later influence how it's shown in the {{uv|Pokémon}} anime.


In Japanese, the term "[[wikipedia:fa jin|fajin]]" (発勁) is the naming basis for the attack's Japanese name, being a term used in Chinese martial arts that involves use of internal energies for explosive force, being the backbone for a majority of the one-shot-power-based blows from such fighting styles. "Hakkei" is the term read in on'yomi.
<gallery>
Force PalmGen6.png|Force Palm in ''Omega Ruby'' and ''Alpha Sapphire''.
</gallery>
{{clr}}
{{clr}}


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Force Palm SSB4.jpg|Lucario using Force Palm in {{for3ds}}.
Force Palm SSB4.jpg|Lucario using Force Palm in {{for3ds}}.
Force Palm Grab SSB4.jpg|Force Palm grabbing onto Ike in {{for3ds}}.
Force Palm Grab SSB4.jpg|Force Palm grabbing onto Ike in {{for3ds}}.
Force_Palm_SSB4_WiiU.jpeg|Force Palm in {{forwiiu}}.
Force_Palm_SSB4_WiiU.jpeg|Force Palm grabbing Cloud in {{forwiiu}}.
Lucario SSBU Skill Preview Side Special.png|Force Palm as shown by the Move List in ''Ultimate''.
Lucario SSBU Skill Preview Side Special.png|Force Palm as shown by the Move List in ''Ultimate''.
</gallery>
</gallery>
==Names in other languages==
{{langtable
|ja={{ja|はっけい|Hakkei}} ''Force Discharge''
|en=Force Palm
|fr=Forte-Paume
|es=Palmeo
|de=Kraftwelle
|it=Palmoforza
|nl=Bedwangpalm
|ru={{rollover|Сильная Ладонь|Silnaya Ladon|?}}
|ko={{rollover|발경|Balgyeong|?}} ''Force Discharge''
|zh_cn={{rollover|发劲|Fājìn|?}}
|zh_tw={{rollover|發勁|Fājìn|?}}
}}
==Trivia==
*Force Palm is the only command grab that can't grab airborne opponents.
*In the Tips section in ''Ultimate'', Force Palm is described to be a one-hit KO if connected with high enough aura. However, this is not the case.


{{Special Moves|char=Lucario}}
{{Special Moves|char=Lucario}}

Revision as of 08:46, December 21, 2023

Force Palm
Lucario Side B SSBU.gif
Lucario Side B SSBU Grab.gif

Force Palm in Super Smash Bros. Ultimate.
User Lucario
Universe Pokémon
Article on Bulbapedia Force Palm (move)

Force Palm (はっけい, Force Discharge) is Lucario's side special move. When used, Lucario thrusts its paw in front of itself, briefly charges up aura, then unleashes it in a large area in front of its palm. The move becomes a grab at point blank range, which deals substantially more knockback.

Overview

The command grab at max aura.

Force Palm bears some similarities to Lucario's forward smash, except that it exhibits more range and less knockback. If Force Palm is initiated close to an opponent, it changes to a grabbing attack with more power, unless Lucario is in the air. With a high enough Aura level, the grab serves as a remarkable KO option. Force Palm's range also makes it a viable edgeguarding move, although it is generally risky to use offstage due to its high ending lag. In Super Smash Bros. Brawl, Force Palm can also be used repeatedly at low percents as a chain grab, much like Lucario's up throw.

Force Palm's attack has a few unintuitive properties. The blast produced by it is technically a projectile that can be reflected and absorbed, but it does not move by itself, and so reflecting it cannot hurt the original user unless Lucario is pushed into it at the same time. By contrast, it is also a direct attack, so Subspace Emissary enemies do not resist it, and it triggers the effects of items that ignore indirect attacks (such as Metal Boxes). It is also the only command grab in Super Smash Bros. Ultimate that causes Cloud to lose a portion of his Limit Gauge when grabbed out of Limit Charge, rather than gaining more charge.

Force Palm also causes light-bending graphics for a portion of its animation, where Lucario stands in a readying-stance with a single hand out and the other one placed upon its wrist, firing the blast with stationary recoil. When used as a grab, it grabs the opponent with its leading hand and places its free hand onto the other (in a quick thrusting motion) to blast them in a violent gesture.

Aura effect

The projectile at max aura.

From Super Smash Bros. 4 onward, the size of Force Palm's blast increases in proportion with Lucario's Aura, becoming much larger at high percents. For this, the blast's scale is multiplied by the result of the formula 1 + (aura - 1) * 1.12, so for example, in Smash 4 without Stock Aura, it is at 0.6192× of its default size with 0% damage, and 1.784× with 190% damage, for a proportional increase of 2.881×. This gives the move exceptional range, reaching almost half the length of Final Destination, which makes it a significantly better spacing option than in Brawl. Prior to version 1.0.4 in Smash 4, the formula was 1 + (aura - 1) * 1.2, resulting in a scale multiplier of 0.592× at 0% damage and 1.84× at 190% damage, for a proportional increase of 3.108×. Force Palm also gains more powerful sound effects as Lucario's aura level increases, starting as a soft whoosh effect at low percents and turning into a loud explosive boom at high percents; furthermore, at 100% or higher, its aura gains an aesthetic explosive shockwave around Lucario.

In Ultimate, as an additional aesthetic effect, Force Palm's throw causes Special Zoom if used when Lucario's Aura damage multiplier is 1.14× or higher. With Stock Aura taken into account, the minimum percentages for Lucario to trigger the effect correspond to the following:

Lucario's rank Minimum percent for Special Zoom
2 players 3 players 4+ players
+2 134.68% 153.45% N/A
+1 110.88% 118.3% 134.68%
0 91.12%
-1 55.44% 45.88% 29.5%
-2 29.5% 15.96% 0%

Force Palm can be escaped via button mashing. The grab duration is the same as from a standard grab, as is the effect of mashing. Since the move takes a fixed 28 frames between grabbing the opponent and throwing them, the number of inputs required to escape is consistent with percent, although escaping it is only feasible at low percents and with quick enough mashing speed. The number of button inputs required to escape is summarised for low percents below:

Percent range Inputs to escape
0-4 5
5-13 6
14-21 7
22-30 8

Instructional quotes

Super Smash Bros. for Nintendo 3DS case foldout LucarioHeadSSB4-3.png A punch that unleashes concentrated energy. Will grab the enemy if they're close enough.
Super Smash Bros. Ultimate Move List LucarioHeadSSBU.png Unleashes concentrated energy with a powerful punch. Grabs enemies if they're close enough.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

1. Force Palm 2. Advancing Force Palm 3. Long-Distance Force Palm
LucarioSide1-SSB4.png
LucarioSide2-SSB4.png
LucarioSide3-SSB4.png
"A punch that unleashes concentrated energy. Will grab enemies if they're close enough." "Dash forward while using Force Palm. If it doesn't connect, you're left open to attacks." "A Force Palm attack with more range but less damage."
  1. Force Palm: Default.
  2. Advancing Force Palm: Dashes forward while using Force Palm. It will leave the player open if it misses. It deals less damage.
  3. Long-Distance Force Palm: The projectile has more range, but deals less damage. The grab deals more knockback.

Origin

Force Palm in Generation IV.

In the Pokémon games, Force Palm is a physical Fighting-type attack that was introduced in Generation IV. While not very strong at 60 base power, it has a 30% chance of paralyzing the target.

Lucario can learn this move by leveling up in Generations IV, V and VIII. While Lucario can't learn the move by leveling up in Generation VI and VII due to learning Power-Up Punch in its place, its pre-evolved form Riolu can, and therefore Lucario can retain the move as it evolves. In Sword and Shield, Lucario can learn the move at level one.

Force Palm's depiction in Smash would later influence how it's shown in the Pokémon anime.

In Japanese, the term "fajin" (発勁) is the naming basis for the attack's Japanese name, being a term used in Chinese martial arts that involves use of internal energies for explosive force, being the backbone for a majority of the one-shot-power-based blows from such fighting styles. "Hakkei" is the term read in on'yomi.

Gallery

Names in other languages

Language Name
Japan Japanese はっけい Force Discharge
UK English Force Palm
France French Forte-Paume
Germany German Kraftwelle
Spain Spanish Palmeo
Italy Italian Palmoforza
China Chinese (Simplified) 发劲
Taiwan Chinese (Traditional) 發勁
South Korea Korean 발경 Force Discharge
Netherlands Dutch Bedwangpalm
Russia Russian Сильная Ладонь

Trivia

  • Force Palm is the only command grab that can't grab airborne opponents.
  • In the Tips section in Ultimate, Force Palm is described to be a one-hit KO if connected with high enough aura. However, this is not the case.