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Footstool Jump

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Revision as of 23:13, April 27, 2012 by Transdimensionalflux (talk | contribs) (→‎Infinite footstool combos on R.O.B.: Small wording changes, punctuation)
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Yoshi performing a footstool jump.
Yoshi lands on Wario's head.

The Footstool Jump is a technique introduced Super Smash Bros. Brawl. When characters are directly above another character, they can press the jump button to bounce off of the character's head. When used in midair, it also functions as a meteor smash. It does no damage and can be used between two and six times in succession (depending on the character), with each jump resulting in approximately half the rebound. Teammates cannot jump on each other (unless Friendly Fire is set on). Like a normal jump, this jump can be short hopped. Players can also footstool off someone hanging on a ledge, but the character being jumped off will not fall and will not gain as much height. Pit performs this move in a cutscene in the Subspace Emissary.

Characters who are sleeping cannot be Footstool Jumped until they are awake or take damage.

This motion is very similar to the classic Mario series action of Mario jumping on a Goomba. Additionally, the move is very similar to one seen in Kirby Super Star and in Kirby And The Amazing Mirror, where players are able to get a large jump by doing so off of their partner's or another Kirby's head.

The footstool may have been inspired by Luigi's intro in Adventure Mode, wherein he jumps on Mario's head and sends him plummeting to the bottom of the castle.

It can be also be used as a edge-guarding technique.

Infinite footstool combos on R.O.B.

Captain Falcon and Zero Suit Samus can do an infinite footstool combo on R.O.B. Captain Falcon's combo begins with a Neutral aerial, then immediately fast falling, and afterwards performing a Footstool Jump on R.O.B. and repeating. When Captain Falcon racks up enough damage, he can use the Knee Smash as a finisher. Zero Suit Samus' combo can be initiated with her Down smash, then using the Footstool Jump on R.O.B., then immediately using her Down aerial (which is the only option at an uncontrollable time) and repeating. Zero Suit Samus can also use her Dash attack, Forward tilt, the second jab in her jab combo, and/or the Paralyzer to mix it up as those moves have Jab lock properties which can lead to finishers such a Plasma Whip. It can be also be used as a edge-guarding technique.

Gallery

External links

See also

Vertical spacing - a Marth technique that uses a Footstool Jump.