Falco Phantasm: Difference between revisions

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{{image|Melee version}}
{{Infobox Special Move
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Like the Fox Illusion, the Falco Phantasm can be ended early by pressing the special button before its animation is complete, but a few frames must pass by before it will work. An easy way to time the canceling of this move would be to press the special button at the exact point the high pitched 'cling' noise is played. While not an ideal move for KOing, the move's meteor smash can be useful for counter edgeguarding while recovering, but is highly unlikely to KO the opponent even at high percentages, as it is exceedingly weak. The Phantasm can also be used for a very swift approach. Short hopping slightly increases the distance traveled. It, along with the [[Fox Illusion]], can be reversed by quickly tapping the control stick in the opposite direction. The sparkle will stay in its original position, which can lead to mindgames.
Like the Fox Illusion, the Falco Phantasm can be ended early by pressing the special button before its animation is complete, but a few frames must pass by before it will work. An easy way to time the canceling of this move would be to press the special button at the exact point the high pitched 'cling' noise is played. While not an ideal move for KOing, the move's meteor smash can be useful for counter edgeguarding while recovering, but is highly unlikely to KO the opponent even at high percentages, as it is exceedingly weak. The Phantasm can also be used for a very swift approach. Short hopping slightly increases the distance traveled. It, along with the [[Fox Illusion]], can be reversed by quickly tapping the control stick in the opposite direction. The sparkle will stay in its original position, which can lead to mindgames.
[[File:falco illusion.jpg|left|thumb|200px|SSBB Falco's phantasm in SSBM.]]


==Differences from Fox's Illusion==
==Differences from Fox's Illusion==

Revision as of 12:37, April 13, 2011

Falco Phantasm
Falco Phantasm used as a meteor smash.
User Falco
Universe Star Fox

Falco Phantasm is Falco's side special move. Falco quickly dashes at the opponent leaving a trail of blueish-tinted afterimages behind him. The opponent can be hit by Falco or any one of the afterimages. Despite the fact that the move is an attack, it is rarely used as such; It is primarily used as a recovery technique, due to its speed. When used as an attack, it deals about 7% damage.

Like the Fox Illusion, the Falco Phantasm can be ended early by pressing the special button before its animation is complete, but a few frames must pass by before it will work. An easy way to time the canceling of this move would be to press the special button at the exact point the high pitched 'cling' noise is played. While not an ideal move for KOing, the move's meteor smash can be useful for counter edgeguarding while recovering, but is highly unlikely to KO the opponent even at high percentages, as it is exceedingly weak. The Phantasm can also be used for a very swift approach. Short hopping slightly increases the distance traveled. It, along with the Fox Illusion, can be reversed by quickly tapping the control stick in the opposite direction. The sparkle will stay in its original position, which can lead to mindgames.


SSBB Falco's phantasm in SSBM.

Differences from Fox's Illusion

  • In Super Smash Bros. Melee, Falco's Phantasm covers a much shorter distance than Fox Illusion. This can be a good or bad thing; good because it makes it easier to sweetspot the edge than with Fox's Illusion, bad because it can not be used from as far of a distance. However, in Super Smash Bros. Brawl; not only does it deal more damage than Fox's, but Falco Phantasm travels the same distance as Fox Illusion.
  • Falco's Phantasm, if used in the air, can meteor smash the opponent. Fox's Illusion cannot.
  • Falco Phantasm has less startup lag than Fox Illusion.