Falco (SSBM)/Down throw: Difference between revisions
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(I'm sorry, this is a mess right now. Created from a copy of Fox' up throw page. I gotta go sleep now, will work on this tomorrow / hope Toomai will do what I can't.) |
m (fixing just enough to be functional; will do a better go-over later) |
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==Similar moves== | ==Similar moves== | ||
*{{mvsub| | *{{mvsub|Fox|SSBM|down throw|poss=y}} | ||
{{ | {{MvSubNavFalco|g=SSBM}} | ||
[[Category: | [[Category:Falco (SSBM)]] | ||
[[Category: | [[Category:Down throws (SSBM)]] |
Revision as of 20:18, December 17, 2014
Overview
Falco throws the opponent down, then shoots them with his Blaster. Usually, the target will be knocked down into the floor, allowing it to tech and potentially setting up for a tech-chase. When done very close to an edge and if the target uses DI away from the stage, this throw can be used as a rather powerful meteor smash. A notable exception is Fox in the NTSC versions of the game, who can never tech the throw nor be meteor-smashed by it. Instead, he suffers very little knockback and can be pseudo-chaingrabbed from 0-40% damage. It is not a true chaingrab as Fox can escape by holding down and using his shine as soon as possible.
Throw data
Throw
Damage | Angle | BK | KS | FKV | Effect | |
---|---|---|---|---|---|---|
Throw | 1% | 150 | 40 | 0 | ||
Release | 3% | 60 | 100 | 0 |
Blaster shots
Timing
The speed of this throw depends on the opponent's weight.
NTSC | ||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
PAL | ||||||||||||||||||||||
Invincible | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 | 1-8 |
Throw | 4.4 | 4.8 | 5.6 | 5.84 | 5.92 | 6 | 6.4 | 6.8 | 6.96 | 7.04 | 7.2 | 7.52 | 7.84 | 8 | 8.32 | 8.64 | 8.72 | 8.8 | 8.88 | 9.12 | 9.36 | 9.44 |
Blaster shot 1 | 12.65 | 13.8 | 16.1 | 16.79 | 17.02 | 17.25 | 18.4 | 19.55 | 20.01 | 20.24 | 20.7 | 21.62 | 22.54 | 23 | 23.92 | 24.84 | 25.07 | 25.3 | 25.53 | 26.22 | 26.91 | 27.14 |
Blaster shot 2 | 13.75 | 15 | 17.5 | 18.25 | 18.5 | 18.75 | 20 | 21.25 | 21.75 | 22 | 22.5 | 23.5 | 24.5 | 25 | 26 | 27 | 27.25 | 27.5 | 27.75 | 28.5 | 29.25 | 29.5 |
Blaster shot 3 | 15.4 | 16.8 | 19.6 | 20.44 | 20.72 | 21 | 22.4 | 23.8 | 24.36 | 24.64 | 25.2 | 26.32 | 27.44 | 28 | 29.12 | 30.24 | 30.52 | 30.8 | 31.08 | 31.92 | 32.76 | 33.04 |
Animation length | 22 | 24 | 28 | 29.2 | 29.6 | 30 | 32 | 34 | 34.8 | 35.2 | 36 | 37.6 | 39.2 | 40 | 41.6 | 43.2 | 43.6 | 44 | 44.4 | 45.6 | 46.8 | 47.2 |
Min (Pichu) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser PAL) | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Prop event |
Throw point |
Similar moves
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