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Event 20: All-Star Match 2: Difference between revisions

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|music        = ''{{MeleeMusic|Brinstar}}''<br/>''{{MeleeMusic|Great Bay}}''<br/>''{{MeleeMusic|Temple}}''<br/>''{{MeleeMusic|Mute City}}''<br/>''{{MeleeMusic|Corneria}}''
|music        = ''{{MeleeMusic|Brinstar}}''<br/>''{{MeleeMusic|Great Bay}}''<br/>''{{MeleeMusic|Temple}}''<br/>''{{MeleeMusic|Mute City}}''<br/>''{{MeleeMusic|Corneria}}''
|availability = [[Event match#In Super Smash Bros. Melee|Unlockable]]
|availability = [[Event match#In Super Smash Bros. Melee|Unlockable]]
}}
}}{{for|other similarly named event matches|All-Star Battle (disambiguation)}}
'''[[All-Star Match]] 2''' ({{ja|オールスター戦2|Ōrusutāsen 2}}, ''All-Star Battle 2'') is the 20th [[event match]] of the 51 event matches in ''[[Super Smash Bros. Melee]]'', and the second of five All-Star Matches. In it, the player has four minutes to [[KO]] {{SSBM|Samus}} in [[Brinstar]], {{SSBM|Link}} in [[Great Bay]], {{SSBM|Zelda}} in [[Temple]], {{SSBM|Captain Falcon}} in {{SSBM|Mute City}}, and {{SSBM|Fox}} in [[Corneria]]. When players complete a [[stage]], their [[damage]] percentage is carried over to the next.
'''[[All-Star Match]] 2''' is the 20th of the 51 [[event match]]es in ''[[Super Smash Bros. Melee]]'', and the second of five All-Star Matches.  
 
The player controls a character of their choice and must win five different [[stock]] matches, all within a time limit of 4 minutes, where the player will start with a stock of 2 lives and the opponents each have one. {{SSBM|Samus}}'s [[artificial intelligence]] is set at Level 2, {{SSBM|Link}}'s artificial intelligence is set at Level 3, {{SSBM|Zelda}}'s artificial intelligence is set at Level 4, and {{SSBM|Captain Falcon}} and {{SSBM|Fox}}'s artificial intelligence is set at Level 5.
 
Each battle is a one-on-one match against a character on their respective series' stages. Samus is battled on [[Brinstar]], Link is battled on [[Great Bay]], Zelda is battled on [[Temple]], Captain Falcon is battled on [[Mute City]], and Fox is battled on [[Corneria]]. Similar to the standard battles in the [[All-Star Mode]], the player's stock and [[damage]] percentage are carried over between matches. Icons representing the player's upcoming opponents and the order in which they appear are visible in the top left corner of the screen. Each stage transition occurs with a slow fade to black while the next stage loads.
 
==Names in other languages==
{{langtable
|ja={{ja|オールスター戦2|Ōrusutā Sen Ni}}
|jaM=All-Star Battle 2
|de=All-Star-Kampf Nr.2
|deM=Literal translation
|es=2.º combate All-Star
|esM=2<sup>nd</sup> All-Star fight
|it=Scontro All-Star nº 2
|itM=Literal translation}}


==Trivia==
==Trivia==

Latest revision as of 08:36, November 30, 2023

Event 20
All-Star Match 2
Event 20 SSBM.png
Official description Nintendo's realistic stars are out in force.
Character(s) used Choose (2 stocks)
Opponent(s) Samus (1 stock)
Link (1 stock)
Zelda (1 stock)
Captain Falcon (1 stock)
Fox (1 stock)
Stage(s) Brinstar
Great Bay
Temple
Mute City
Corneria
Music Brinstar
Great Bay
Temple
Mute City
Corneria
Availability Unlockable
For other similarly named event matches, see All-Star Battle (disambiguation).

All-Star Match 2 is the 20th of the 51 event matches in Super Smash Bros. Melee, and the second of five All-Star Matches.

The player controls a character of their choice and must win five different stock matches, all within a time limit of 4 minutes, where the player will start with a stock of 2 lives and the opponents each have one. Samus's artificial intelligence is set at Level 2, Link's artificial intelligence is set at Level 3, Zelda's artificial intelligence is set at Level 4, and Captain Falcon and Fox's artificial intelligence is set at Level 5.

Each battle is a one-on-one match against a character on their respective series' stages. Samus is battled on Brinstar, Link is battled on Great Bay, Zelda is battled on Temple, Captain Falcon is battled on Mute City, and Fox is battled on Corneria. Similar to the standard battles in the All-Star Mode, the player's stock and damage percentage are carried over between matches. Icons representing the player's upcoming opponents and the order in which they appear are visible in the top left corner of the screen. Each stage transition occurs with a slow fade to black while the next stage loads.

Names in other languages[edit]

Language Name Meaning
Japan Japanese オールスター戦2 All-Star Battle 2
Germany German All-Star-Kampf Nr.2 Literal translation
Spain Spanish 2.º combate All-Star 2nd All-Star fight
Italy Italian Scontro All-Star nº 2 Literal translation

Trivia[edit]

  • This is the only All-Star Match where each opponent is fought on the same stage as their home stage in All-Star Mode.