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Dr. Mario (SSBU)/Down special

< Dr. Mario (SSBU)
Revision as of 14:31, June 21, 2022 by DrakRoar (talk | contribs)
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Dr. Mario down special hitbox visualizations.
Grounded Aerial
Hitbox visualization for Dr. Mario's Dr. Tornado Dr.MarioDr.TornadoAerialSSBU.gif

OverviewEdit

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Update HistoryEdit

  13.0.0

  •   Dr. Tornado's armor starts earlier (5-9 → 2-9).

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hits 1-6
4 0 0 1.6% 0   Standard 0 100 80   4.0 top 0.0 3.2 0.0 0.5× 1.2× 0%               Kick   All All            
2 0 0 1.6% 0   Standard 0 100 45   4.5 top 0.0 9.0 -6.5 0.5× 1.2× 0%               Kick   All All            
3 0 0 1.6% 0   Standard 0 100 15   4.5 top 0.0 9.0 -6.5 0.5× 1.2× 0%               Kick   All All            
0 0 0 1.6% 0   Standard 0 100 45   4.5 top 0.0 9.0 6.5 0.5× 1.2× 0%               Kick   All All            
1 0 0 1.6% 0   Standard 0 100 15   4.5 top 0.0 9.0 6.5 0.5× 1.2× 0%               Kick   All All            
Hit 7
0 0 0 3.0% 0   Standard 80 154 0   6.5 top 0.0 12.0 6.0 to -6.0 2.0× 1.0× 0%               Kick   All All            
1 0 0 3.0% 0   Standard 80 154 0   6.0 top 0.0 4.0 2.5 to -2.5 2.0× 1.0× 0%               Kick   All All            

TimingEdit

AttackEdit

The grounded version's damage-based armor has a threshold of 10%.

Damage-based armor (grounded only) 2-9
Hits 1-6 10, 14, 18, 22, 26, 30
Hit 7 40-41
Interruptible 75
Animation length 91
Hitboxes                                                                                                                                                                                       
Grounded only                                                                                                                                                                                       
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Armour
 
Interruptible

ParametersEdit

The move can gain height by mashing the special move button during frames 8-33.

Horizontal acceleration 0.07
Maximum horizontal speed 0.9
Added upward speed per button press 1.35
Maximum upward speed 1.35
Friction after last hit 0.05