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Dr. Mario (SSBU)/Back throw: Difference between revisions

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==Throw and Hitbox Data==
==Throw and Hitbox Data==
The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}
{{HitboxTableTitle|Throw|24}}
{{UltimateThrowTableRow
{{UltimateThrowTableRow
|id=0
|id=0
|type=Throwing
|type=Throwing
|damage=11.0%
|damage={{rollover|11.0%|12.936% with Dr. Mario's damage multiplier|y}}
|angle=45
|angle=45
|bk=70
|bk=70
Line 43: Line 43:
|slvl=S
|slvl=S
}}
}}
{{HitboxTableRowNote|The damage values are Mario's before being affected by Dr. Mario's damage multiplier.|24}}
{{UltimateThrowTableRow
|kind=1
|id=0
|type=Throwing
|damage={{rollover|3.0%|3.528% with Dr. Mario's damage multiplier|y}}
|angle=361
|bk=40
|ks=100
|fkv=0
|effect=Normal
|sfx=None
|slvl=S
}}
|}
|}


Line 50: Line 62:
!Invincibility
!Invincibility
|1-30
|1-30
|-
!Turnaround
|20
|-
|-
!Throw Release
!Throw Release
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{{FrameStrip|t=Lag|c=29|e=LagThrowS}}{{FrameStrip|t=Lag|c=30|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}}
{{FrameStrip|t=Lag|c=29|e=LagThrowS}}{{FrameStrip|t=Lag|c=30|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=15}}
|-
|-
{{FrameStrip|t=Invincible|c=30}}{{FrameStrip|t=Vulnerable|c=44}}
{{FrameStrip|t=Invincible|c=19|e=InvincibleStateS}}{{FrameStrip|t=Invincible|c=11|s=InvincibleStateE}}{{FrameStrip|t=Vulnerable|c=44}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y}}
{{FrameIconLegend|lag=y|throw=y|interruptible=y|vulnerable=y|invincible=y|state=y}}


{{MvSubNavDrMario|g=SSBU}}
{{MvSubNavDrMario|g=SSBU}}

Latest revision as of 23:42, July 19, 2022

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Dr. Mario back throw hurtbox visualization
Dr.MarioBThrowSSBU.gif

OverviewEdit

Dr. Mario lifts the opponent on his shoulders and then throws them away, similarly to throws used in wrestling. It's one of the strongest throws in the game, even competing with Ness's back throw, and compared to Mario's, it's faster and thus, more reliable for KOing. Unlike Mario's back throw, however, it can't hit bystanders.

Dr. Mario Back Throw KO%s on Final Destination VS Mario w/Optimal DI
Circumstance Kill% Stick angle
At the ledge 152.04% 159°
At the ledge (max rage) 125.12% 159°
Center 215.06% 191°
Center (max rage) 182.4% 191°

Throw and Hitbox DataEdit

The damage values are listed as coded in the game's scripts, without Dr. Mario's 1.176× damage multiplier.

Kind ID Damage Angle Angle type BK KS FKV Effect Type Sound
Throw 0 11.0%   Forward 70 68 0 0.0×       None
Break 0 3.0%   Forward 40 100 0 0.0×       None

TimingEdit

Invincibility 1-30
Turnaround 20
Throw Release 30
Interruptible 60
Animation length 74
                                                                                                                                                   
                                                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Vulnerable
 
Invincible
  
State change
  
Throw point
 
Interruptible