Dr. Mario (SSB4)/Up smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
m (→Update history) |
m (→Update history) |
||
Line 8: | Line 8: | ||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4}} [[1.0.6]]''' | '''{{GameIcon|ssb4}} [[1.0.6]]''' | ||
*{{buff|Knockback angle lowered|110°|130° improving its horizontal KO potential.}} | *{{buff|Knockback angle lowered|110°|130°, improving its horizontal KO potential.}} | ||
'''{{GameIcon|ssb4}} [[1.1.0]]''' | '''{{GameIcon|ssb4}} [[1.1.0]]''' |
Revision as of 00:19, September 2, 2018
Overview
An upward headbutt. It renders Dr. Mario's head intangible throughout its duration, quite similarly to Mario's. It also launches at a much lower angle than Mario's, 130°, which makes it better than Mario's in regard to starting combos when uncharged at low percentages, with its most notable follow-up being itself. This also makes it even more reliable at KOing near the edge, whereas Mario's can KO reliably from any part of a stage. It KOs middleweights at 119% while near the edge, and has the lowest amount of ending lag out of his smash attacks. This move has been notably buffed by updates as well.
Update history
- Knockback angle lowered: 110° → 130°, improving its horizontal KO potential.
- Knockback scaling increased: 108 → 117, greatly improving its KO potential.
- Hitbox frame duration increased: 9-12 → 9-13.
Hitboxes
Timing
Charges between | 6-7 |
---|---|
Hitboxes | 9-13 |
Head intangible | 9-13 |
Interruptible | 40 |
Animation length | 48 |
Hitboxes | ||||||||||||||||||||||||||||||||||||||||||||||||
Intangibility |
Lag time |
Charge interval |
Hitbox |
Vulnerable |
Intangible |
Interruptible |
|