Dr. Mario (SSB4)/Neutral attack/Hit 1: Difference between revisions

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(→‎Overview: added an overview for the move.)
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==Overview==
==Overview==
The first hit of {{SSB4|Dr. Mario}}'s [[Neutral attack|neutral attack]] is a simple punch from his arm further from the camera. It does 2.8% [[Damage|damage]] and very little knockback.
The first hit of Dr. Mario's [[Neutral attack|neutral attack]] is a simple punch from his arm further from the camera. It does 2.8% and very little knockback. Unlike {{SSB4|Mario}}'s jab 1, Dr. Mario's is incapable of locking or pratfalling, due to the lack of a [[Sakurai angle]] on all hitboxes. The speed allows it to interrupt approaches, or combo break if Dr. Mario lands fast enough from an attack. Most notably, the attack is able to be [[jab cancel]]led into Super Jump Punch, one of his best kill moves. Jab cancels are also effective with his down tilt to start combos with it, especially as down tilt has decent range, compared to up tilt, which is riskier to use due to shorter horizontal range.


==Frame Data==
==Frame Data==

Revision as of 04:49, November 17, 2018

Hitbox visualization showing Dr. Mario's jab 1.

Overview

The first hit of Dr. Mario's neutral attack is a simple punch from his arm further from the camera. It does 2.8% and very little knockback. Unlike Mario's jab 1, Dr. Mario's is incapable of locking or pratfalling, due to the lack of a Sakurai angle on all hitboxes. The speed allows it to interrupt approaches, or combo break if Dr. Mario lands fast enough from an attack. Most notably, the attack is able to be jab cancelled into Super Jump Punch, one of his best kill moves. Jab cancels are also effective with his down tilt to start combos with it, especially as down tilt has decent range, compared to up tilt, which is riskier to use due to shorter horizontal range.

Frame Data

All measurements are in frames.

Hitbox IDs Startup Hitbox lasts for Endlag
0-2 1 2 19

Hitbox Properties

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 2.8% 0 AngleIcon60.png 30 100 0 3.0 15 1.2 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
1 0 2.8% 0 AngleIcon70.png 30 100 0 1.5 13 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png
2 0 2.8% 0 AngleIcon74.png 30 80 0 4 16 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Normal).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Punch SpecialsDirect.png

References

Master Core

Kurogane Hammer