Donkey Kong (SSB4)/Neutral special/Default: Difference between revisions
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m (Text replacement - "{{[Cc]lear}}" to "{{clr}}") |
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{{ArticleIcons|ssb4=y}} | {{ArticleIcons|ssb4=y}} | ||
{{disambig2|the hitbox visualization in ''[[Super Smash Bros. 4]]''|the move itself|Giant Punch}}[[File:DonkeyKongGiantPunchNG.gif|thumb|270px|Hitbox visualization showing Donkey Kong's uncharged grounded Giant Punch.]] | |||
[[File:DonkeyKongGiantPunchMG.gif|thumb|270px|Hitbox visualization showing Donkey Kong's fully charged grounded Giant Punch.]] | |||
[[File:DonkeyKongGiantPunchNA.gif|thumb|270px|Hitbox visualization showing Donkey Kong's uncharged aerial Giant Punch.]] | |||
[[File:DonkeyKongGiantPunchMA.gif|thumb|270px|Hitbox visualization showing Donkey Kong's fully charged aerial Giant Punch.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
{{technical data}} | {{technical data}} | ||
{{clr}} | |||
==Overview== | |||
==Hitboxes== | ==Hitboxes== | ||
===Ground=== | ===Ground=== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|No charge (clean)|42}} | {{HitboxTableTitle|No charge (clean)|42}} | ||
Line 174: | Line 179: | ||
===Air=== | ===Air=== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} | ||
{{HitboxTableTitle|No charge (clean)|42}} | {{HitboxTableTitle|No charge (clean)|42}} | ||
Line 402: | Line 406: | ||
|} | |} | ||
==Timing== | |||
===Grounded no charge=== | |||
{|class="wikitable" | |||
!Clean hit | |||
|18 | |||
|- | |||
!Late hit | |||
|19-20 | |||
|- | |||
!Arm intangible | |||
|4-20 | |||
|- | |||
!Animation length | |||
|62 | |||
|} | |||
{{FrameStripStart}} | |||
|Hitbox {{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=42}} | |||
|- | |||
|Arm {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=17}}{{FrameStrip|t=Vulnerable|c=42}} | |||
{{FrameStripEnd}} | |||
===Grounded max charge=== | |||
{|class="wikitable" | |||
!Hitboxes | |||
|19-20 | |||
|- | |||
!Super armour | |||
|11-20 | |||
|- | |||
!Interruptible | |||
|48 | |||
|- | |||
!Animation length | |||
|62 | |||
|} | |||
{{FrameStripStart}} | |||
|Hitbox {{FrameStrip|t=Lag|c=18}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=27}}{{FrameStrip|t=Interruptible|c=15}} | |||
|- | |||
|Armour {{FrameStrip|t=Vulnerable|c=10}}{{FrameStrip|t=Armour|c=10}}{{FrameStrip|t=Vulnerable|c=42}} | |||
{{FrameStripEnd}} | |||
===Aerial no charge=== | |||
{|class="wikitable" | |||
!Clean hit | |||
|18 | |||
|- | |||
!Late hit | |||
|19-20 | |||
|- | |||
!Arm intangible | |||
|4-20 | |||
|- | |||
!Animation length | |||
|62 | |||
|} | |||
{{FrameStripStart}} | |||
|Hitbox {{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=42}} | |||
|- | |||
|Arm {{FrameStrip|t=Vulnerable|c=3}}{{FrameStrip|t=Intangible|c=17}}{{FrameStrip|t=Vulnerable|c=42}} | |||
{{FrameStripEnd}} | |||
===Aerial max charge=== | |||
{|class="wikitable" | |||
!Clean hit | |||
|18 | |||
|- | |||
!Late hit | |||
|19-20 | |||
|- | |||
!Super armour | |||
|17-20 | |||
|- | |||
!Animation length | |||
|62 | |||
|} | |||
{{FrameStripStart}} | |||
|Hitbox {{FrameStrip|t=Lag|c=17}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=42}} | |||
|- | |||
|Armour {{FrameStrip|t=Vulnerable|c=16}}{{FrameStrip|t=Armour|c=4}}{{FrameStrip|t=Vulnerable|c=42}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|armour=y|hitboxchange=y|interruptible=y}} | |||
{{MvSubNavDonkeyKong|g=SSB4}} | {{MvSubNavDonkeyKong|g=SSB4}} | ||
[[Category:Donkey Kong (SSB4)]] | [[Category:Donkey Kong (SSB4)]] | ||
[[Category:Special | [[Category:Special moves (SSB4)]] | ||
[[Category:Neutral special moves (SSB4)]] | [[Category:Neutral special moves (SSB4)]] |
Latest revision as of 16:10, September 16, 2022
Overview[edit]
Hitboxes[edit]
Ground[edit]
Air[edit]
Timing[edit]
Grounded no charge[edit]
Clean hit | 18 |
---|---|
Late hit | 19-20 |
Arm intangible | 4-20 |
Animation length | 62 |
Hitbox | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Arm |
Grounded max charge[edit]
Hitboxes | 19-20 |
---|---|
Super armour | 11-20 |
Interruptible | 48 |
Animation length | 62 |
Hitbox | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armour |
Aerial no charge[edit]
Clean hit | 18 |
---|---|
Late hit | 19-20 |
Arm intangible | 4-20 |
Animation length | 62 |
Hitbox | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Arm |
Aerial max charge[edit]
Clean hit | 18 |
---|---|
Late hit | 19-20 |
Super armour | 17-20 |
Animation length | 62 |
Hitbox | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armour |
Lag time |
Hitbox |
Hitbox change |
Armour |
Interruptible |
|