Donkey Kong (SSB4)/Up aerial
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Overview[edit]
Donkey Kong's up air is a decent killing move due to it coming out quickly and its strong knockback. It is a good follow up after a cargo up throw.
Hitboxes[edit]
| ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 0 | 0 | 13% | 0 | 32 | 90 | 0 | 7.5 | 19 | 2.5 | 2.5 | 0.0 | 1.0x | 1.0x | 0% | |||||||||
Timing[edit]
Attack[edit]
| Initial autocancel | 1-5 |
|---|---|
| Hitbox | 6-10 |
| Head intangible | 1-10 |
| Ending autocancel | 26- |
| Interruptible | 38 |
| Animation length | 57 |
| Hitbox | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Head | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||
| Autocancel |
Landing lag[edit]
| Animation length | 25 |
|---|
Lag time |
Hitbox |
Vulnerable |
Autocancel |
Intangible |
Interruptible |
|