Donkey Kong (SSB4)/Up aerial
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Overview[edit]
Donkey Kong's up air is a decent killing move due to it coming out quickly and its strong knockback. It is a good follow up after a cargo up throw.
Hitboxes[edit]
ID | Part | Damage | SD | Angle | BK | KS | FKV | Radius | Bone | Offset | SDIx | H× | T% | Clang | Rebound | Type | Effect | G | A | Sound | Direct | ||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
0 | 0 | 13% | 0 | ![]() |
32 | 90 | 0 | 7.5 | 19 | 2.5 | 2.5 | 0.0 | 1.0x | 1.0x | 0% | ![]() |
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Timing[edit]
Attack[edit]
Initial autocancel | 1-5 |
---|---|
Hitbox | 6-10 |
Head intangible | 1-10 |
Ending autocancel | 26- |
Interruptible | 38 |
Animation length | 57 |
Hitbox | ![]() |
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Head | ![]() |
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Autocancel | ![]() |
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Landing lag[edit]
Animation length | 25 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Autocancel |
![]() Intangible |
![]() Interruptible |
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