Donkey Kong (SSB4)/Down throw: Difference between revisions
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Donkey Kong slams the opponent downwards, launching them slightly forwards. Tied with cargo down throw for the least damage out of all of Donkey Kong's throws, at 7%. It has very low knockback, but high endlag to where true followups are impossible, however the throw can lead into tech chase situations at low percent, or combo into a dash attack at very low percents when the opponent misses the tech. Otherwise, the throw serves very little purpose, as cargo throw is overall much better for combos. | Donkey Kong slams the opponent downwards, launching them slightly forwards. Tied with cargo down throw for the least damage out of all of Donkey Kong's throws, at 7%. It has very low knockback, but high endlag to where true followups are impossible, however the throw can lead into tech chase situations at low percent, or combo into a dash attack at very low percents when the opponent misses the tech. Otherwise, the throw serves very little purpose, as cargo throw is overall much better for combos. | ||
== | ==Throw data== | ||
{{SSB4ThrowTableHeader}} | |||
{{SSB4ThrowTableRow | |||
|id=0 | |||
|damage=7% | |||
|af=3 | |||
|angle=361 | |||
|bk=60 | |||
|ks=50 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
{{SSB4ThrowTableRow | |||
|id=1 | |||
|damage=3% | |||
|af=3 | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|bn=0 | |||
|noff=true | |||
|trip=0 | |||
|type=Throwing | |||
|effect=Normal | |||
|slvl=S | |||
|sfx=None | |||
}} | |||
|} | |||
==Timing== | |||
The speed of this throw depends on the opponent's [[weight]]. | |||
{ | {{SSB4WeightBasedTableHeader}} | ||
|- | |- | ||
| | !Invincible | ||
|1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||'''1-18'''||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18||1-18 | |||
{{SSB4WeightBasedFrameRow|Throw|24|69}} | |||
{{SSB4WeightBasedFrameRow|Interruptible|60|69}} | |||
{{SSB4WeightBasedFrameRow|Animation length|69|69}} | |||
|} | |} | ||
{{FrameStripStart}} | |||
|rowspan=2|'''Min (Jigglypuff)''' {{FrameStrip|t=Lag|c=20|e=LagThrowS}}{{FrameStrip|t=Lag|c=31|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=9}}{{FrameStrip|t=Blank|c=16}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=42}}{{FrameStrip|t=Blank|c=16}} | |||
|- | |||
|rowspan=2|'''Baseline''' {{FrameStrip|t=Lag|c=23|e=LagThrowS}}{{FrameStrip|t=Lag|c=36|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=10}}{{FrameStrip|t=Blank|c=7}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=51}}{{FrameStrip|t=Blank|c=7}} | |||
|- | |||
|rowspan=2|'''Max (Bowser)''' {{FrameStrip|t=Lag|c=25|e=LagThrowS}}{{FrameStrip|t=Lag|c=40|s=LagThrowE}}{{FrameStrip|t=Interruptible|c=11}} | |||
|- | |||
{{FrameStrip|t=Invincible|c=18}}{{FrameStrip|t=Vulnerable|c=58}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|throw=y|vulnerable=y|invincible=y|interruptible=y}} | |||
{{MvSubNavDonkeyKong|g=SSB4}} | {{MvSubNavDonkeyKong|g=SSB4}} | ||
[[Category:Donkey Kong (SSB4)]] | [[Category:Donkey Kong (SSB4)]] | ||
[[Category:Down throws (SSB4)]] | [[Category:Down throws (SSB4)]] |
Latest revision as of 09:28, August 20, 2020
Overview[edit]
Donkey Kong slams the opponent downwards, launching them slightly forwards. Tied with cargo down throw for the least damage out of all of Donkey Kong's throws, at 7%. It has very low knockback, but high endlag to where true followups are impossible, however the throw can lead into tech chase situations at low percent, or combo into a dash attack at very low percents when the opponent misses the tech. Otherwise, the throw serves very little purpose, as cargo throw is overall much better for combos.
Throw data[edit]
ID | Damage | Angle | BK | KS | FKV | Bone | FFx | Type | Effect | Sound | |
---|---|---|---|---|---|---|---|---|---|---|---|
0 | 7% | Forwards | 60 | 50 | 0 | 0 | None | None | |||
1 | 3% | Forwards | 40 | 100 | 0 | 0 | None | None |
Timing[edit]
The speed of this throw depends on the opponent's weight.
※ | ||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Invincible | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 | 1-18 |
Throw | 21.19 | 21.71 | 21.8 | 21.98 | 22.15 | 22.24 | 22.33 | 22.42 | 22.59 | 22.68 | 23.03 | 23.12 | 23.21 | 23.38 | 23.47 | 23.56 | 23.65 | 23.74 | 23.82 | 23.91 | 24 | 24.18 | 24.26 | 24.35 | 24.53 | 24.62 | 24.7 | 25.14 | 25.41 | 25.67 | 25.93 | 26.64 |
Interruptible | 52.78 | 54.13 | 54.36 | 54.81 | 55.26 | 55.49 | 55.71 | 55.94 | 56.39 | 56.62 | 57.52 | 57.74 | 57.97 | 58.42 | 58.65 | 58.87 | 59.1 | 59.32 | 59.55 | 59.77 | 60 | 60.45 | 60.68 | 60.9 | 61.35 | 61.58 | 61.8 | 62.93 | 63.61 | 64.29 | 64.96 | 66.77 |
Animation length | 60.68 | 62.24 | 62.5 | 63.02 | 63.54 | 63.8 | 64.06 | 64.32 | 64.84 | 65.1 | 66.14 | 66.4 | 66.66 | 67.18 | 67.44 | 67.7 | 67.96 | 68.22 | 68.48 | 68.74 | 69 | 69.52 | 69.78 | 70.04 | 70.56 | 70.82 | 71.08 | 72.38 | 73.16 | 73.94 | 74.72 | 76.8 |
Min (Jigglypuff) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Baseline | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Max (Bowser) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|