Dark Samus (SSBU)/Back throw: Difference between revisions
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==Timing== | ==Timing== | ||
Dark Samus changes direction on frame 12. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Invincibility | !Invincibility |
Revision as of 21:00, February 2, 2022
Dark Samus back throw hurtbox visualization | ||||
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Overview
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 10.0% | Forward | 60 | 55 | 0 | 0.0× | None |
Timing
Dark Samus changes direction on frame 12.
Invincibility | 1-12 |
---|---|
Throw Release | 12 |
Interruptible | 50 |
Animation length | 62 |
Lag time |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|