Dark Samus (SSBU)/Up special
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Overview[edit]
Hitboxes[edit]
Grounded[edit]
Aerial[edit]
Timing[edit]
Grounded[edit]
The move enables ledge grabs from the front starting on frame 8, and from behind starting on frame 28.
| Intangibility | 3-6 |
|---|---|
| Hit 1 | 4-6 |
| Multihits (early) | 7-11 (rehit rate: 3) |
| Multihits (mid) | 12-14 (rehit rate: 3) |
| Multihits (late) | 15-24 (rehit rate: 3) |
| Final hit | 25-26 |
| Animation length | 38 |
Aerial[edit]
The move enables ledge grabs from the front starting on frame 6, and from behind starting on frame 30.
| Intangibility | 3-4 |
|---|---|
| Multihits (early) | 5-10 (rehit rate: 2) |
| Multihits (late) | 11-26 (rehit rate: 2) |
| Final hit | 27-28 |
| Animation length | 47 |
Landing[edit]
| Interruptible | 25 |
|---|---|
| Animation length | 41 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Intangible |
Interruptible |
Parameters[edit]
| Initial grounded speed | 0.35 (horizontal) 2.8 (vertical) |
|---|---|
| Air acceleration | 0.017 |
| Air speed | 0.57 |
| Stick sensitivity to reverse | 0.25 |
| Landing lag | 24 frames |
| Helplessness air speed multiplier | 0.66 |
Trivia[edit]
- Every hitbox except the final hit is coded as an extended hitbox despite not being extended. This prevents them from interpolating.
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