Daisy (SSBU)/Back throw: Difference between revisions
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Derekblue1 (talk | contribs) (Added overview.) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:DaisyBThrow.gif|thumb|350px|Hitbox visualization showing Daisy's back throw.]] | [[File:DaisyBThrow.gif|thumb|350px|Hitbox visualization showing Daisy's back throw.]] | ||
==Overview== | ==Overview== | ||
{{See also|Peach (SSBU)/Back throw}} | |||
{{:Peach (SSBU)/Back throw|Daisy|Blue Toad}} | |||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | ||
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|} | |} | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
{{HitboxTableTitle|Throw| | {{HitboxTableTitle|Throw|24}} | ||
{{UltimateThrowTableRow | {{UltimateThrowTableRow | ||
|id=0 | |id=0 | ||
Line 39: | Line 40: | ||
|ks=88 | |ks=88 | ||
|fkv=0 | |fkv=0 | ||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=40 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |||
|sfx=None | |sfx=None | ||
|slvl=S | |slvl=S |
Latest revision as of 10:22, December 1, 2022
Overview[edit]
Also known as Iron Hip (アイアンヒップ), Daisy places the opponent behind her and bumps them away with her rear. Blue Toad is present, mimicking Daisy's rear thrust, but he does not contribute any damage. the first hit deals 2% and the throw deals 9%. Daisy's strongest throw, and the only one that can KO above 130%. Like forward throw, Daisy can use this to throw her opponent off-stage if she is facing away from the edge of the stage.
Update History[edit]
- Back throw has less knockback scaling (95 → 88), no longer KOing at reasonable percents.
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 9.0% | Forward | 35 | 88 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-22 |
---|---|
Hitbox | 20-21 |
Throw release | 22 |
Turnaround | 45 |
Interruptible | 50 |
Animation length | 64 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
State change |
Throw point |
Interruptible |
|