Super Smash Bros. series

Crouching: Difference between revisions

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{{for|the ''[[Super Smash Bros.]]'' player from Japan''|Smasher:duck (Japan)}}
{{for|the ''[[Super Smash Bros.]]'' player from Japan''|Smasher:duck (Japan)}}


[[File:Crouching.png|right|thumb|300px|Crouching can be used to avoid some [[projectile]]s.]]
[[File:Crouching.png|thumb|300px|Crouching can be used to avoid some [[projectile]]s.]]


'''Crouching''' (or '''Squat''' internally in ''[[Super Smash Bros. Brawl]]''{{'}}s files and in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}}), often simply called '''ducking''', is a ground-based position achieved by holding down on the [[Control Stick]] ([[D-pad]] on the standalone [[Wii Remote]]) when standing. Crouching shortens the [[character]]'s [[damage]]able [[Hitbox#Collision_Bubbles|collision bubble]], allowing them to dodge some attacks and projectiles, and can be used to [[crouch cancel]] enemy attacks. From ''Brawl'' onward, a crouching character can also [[crawl]] if they have the ability. In ''Melee'', crouching is also used often to cancel [[dash]]es. The crouch can then be stopped by simply stopping holding down on the Control Stick.
'''Crouching''' (sometimes referred to as '''ducking''' and internally labeled '''Squat''' in ''[[Super Smash Bros. Melee]]''{{'}}s {{SSBM|debug menu}} and in each games' files), is a ground-based position achieved by holding down on the [[Control Stick]] ([[D-pad]] on the standalone [[Wii Remote]]) when standing. Crouching shortens the [[character]]'s [[hurtbox]], allowing them to dodge some high-profile attacks and projectiles, and can be used to [[crouch cancel]] enemy attacks. From ''Brawl'' onward, a crouching character can also [[crawl]] if they have the ability. In ''Melee'', crouching is also used often to cancel [[dash]]es. The crouch can then be stopped by simply stopping holding down on the Control Stick.


How well a crouch can help a character dodge attacks is highly dependent on the crouching animation. Some characters can become very difficult to hit since they essentially hug the ground (such as [[Kirby]], [[Jigglypuff]], [[Snake]], [[Sheik]] and [[Wii Fit Trainer]]). Other characters, however, barely lower themselves at all by crouching (such as [[Meta Knight]], [[Bowser]] and [[Pac-Man]]), making their crouches extremely limited in use. Similar to [[idle pose]]s, all characters present unique animations while crouching that replay constantly (such as [[Mario]] and [[Donkey Kong]] looking around, or the Wii Fit Trainer doing push-ups).
The utility that a crouch has in helping a character dodge attacks is highly dependent on the crouching animation and the character's overall size. Some characters can become very difficult to hit since they essentially hug the ground (such as [[Kirby]], [[Jigglypuff]], [[Snake]], [[Sheik]] and [[Wii Fit Trainer]]). Other characters, however, barely lower themselves at all by crouching (such as [[Meta Knight]], [[Bowser]] and [[Pac-Man]]), making their crouches extremely limited in use. Other characters like [[Donkey Kong]] and [[Bowser]] are so large that crouching barely makes a difference in their ability to dodge. All characters possess unique [[idle animation]]s while crouching that replay constantly (such as [[Mario]] looking around, or the Wii Fit Trainer doing push-ups).
 
Characters can activate [[down tilt]], [[down special]] and [[down smash]] while crouching, allowing for some niche techniques in competitive play. {{SSBU|Kazuya}} specifically has several attacks that can only be activated by already being in a crouching position. Also, repeatedly crouching in rapid succession is referred to as "teabagging" and is often done intentionally by players as a pseudo-[[taunt]] to disrespect and frustrate opponents.


==''Super Smash Bros. for Wii U'' digital manual description==
==''Super Smash Bros. for Wii U'' digital manual description==
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:Mario Crouch SSBM.gif|{{SSBM|Mario}} crouching in ''Melee''.
Mario Crouch SSBM.gif|{{SSBM|Mario}} crouching in ''Melee''.
File:Mario Crouch hold SSBM.gif|Mario holding his crouch in ''Melee''.
Mario Crouch hold SSBM.gif|Mario holding his crouch in ''Melee''.
File:Kirby Crouch Hurtbox Smash 64.gif|Crouching decreases the size of hurtboxes. Shown here is {{SSB|Kirby}}'s hurtbox when he crouches in ''[[Smash 64]]''.
Kirby Crouch Hurtbox Smash 64.gif|Crouching decreases the size of hurtboxes. Shown here is {{SSB|Kirby}}'s hurtbox when he crouches in ''[[Smash 64]]''.
File:SSBUWebsiteKingDedede4.jpg|[[King Dedede]]'s crouch in ''Ultimate''.
SSBUWebsiteKingDedede4.jpg|[[King Dedede]]'s crouch in ''Ultimate''.
</gallery>
</gallery>


[[Category:Game controls]]
[[Category:Game controls]]

Latest revision as of 15:18, November 10, 2023

"Duck" redirects here. For the sticker in Brawl, see here.
For the playable character duo which includes a duck, see Duck Hunt.
For the Super Smash Bros. Melee player from Michigan, see Smasher:Duck.
For the Super Smash Bros. player from Japan, see Smasher:duck (Japan).
Crouching can be used to avoid some projectiles.

Crouching (sometimes referred to as ducking and internally labeled Squat in Super Smash Bros. Melee's debug menu and in each games' files), is a ground-based position achieved by holding down on the Control Stick (D-pad on the standalone Wii Remote) when standing. Crouching shortens the character's hurtbox, allowing them to dodge some high-profile attacks and projectiles, and can be used to crouch cancel enemy attacks. From Brawl onward, a crouching character can also crawl if they have the ability. In Melee, crouching is also used often to cancel dashes. The crouch can then be stopped by simply stopping holding down on the Control Stick.

The utility that a crouch has in helping a character dodge attacks is highly dependent on the crouching animation and the character's overall size. Some characters can become very difficult to hit since they essentially hug the ground (such as Kirby, Jigglypuff, Snake, Sheik and Wii Fit Trainer). Other characters, however, barely lower themselves at all by crouching (such as Meta Knight, Bowser and Pac-Man), making their crouches extremely limited in use. Other characters like Donkey Kong and Bowser are so large that crouching barely makes a difference in their ability to dodge. All characters possess unique idle animations while crouching that replay constantly (such as Mario looking around, or the Wii Fit Trainer doing push-ups).

Characters can activate down tilt, down special and down smash while crouching, allowing for some niche techniques in competitive play. Kazuya specifically has several attacks that can only be activated by already being in a crouching position. Also, repeatedly crouching in rapid succession is referred to as "teabagging" and is often done intentionally by players as a pseudo-taunt to disrespect and frustrate opponents.

Super Smash Bros. for Wii U digital manual description[edit]

"Tilt Control Stick down to crouch and reduce the amount of knockback that results from enemy attacks."

Gallery[edit]