Chrom (SSBU)/Neutral special: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:ChromNSpecial.gif|thumb| | [[File:ChromNSpecial.gif|thumb|250px|Hitbox visualization showing Chrom's neutral special, Flare Blade, at low charge.]] | ||
[[File:ChromNSpecialMax.gif|thumb| | [[File:ChromNSpecialMax.gif|thumb|250px|Hitbox visualization showing Chrom's neutral special, Flare Blade, at max charge.]] | ||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Hitboxes== | ==Hitboxes== | ||
When not fully charged, the hitboxes' true base damage is specified in the move's parameters, and is equal to <code>8 + 0.166667 * (charge frames / 240)</code>, for a maximum of 47.833333% right before reaching full charge. When fully charged, the hitboxes are instead changed directly with no additional damage modifier. | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Not fully charged|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 28: | Line 30: | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Fully charged|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 72: | Line 74: | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
Chrom can turn around while charging the move, which takes 19 frames, during which the move continues charging. He can continue turning until the move reaches full charge, albeit with a delay of at least 5 frames between consecutive turns. | |||
===Not fully charged=== | |||
{|class="wikitable" | {|class="wikitable" | ||
!Charges between | !Charges between | ||
|11-12 | |11-12 | ||
|- | |- | ||
! | !Hitbox (from release) | ||
|21-24 | |21-24 (10-13) | ||
|- | |||
!Interruptible (from release) | |||
|45 (34) | |||
|- | |||
!Animation length (grounded; from release) | |||
|78 (67) | |||
|- | |||
!Animation length (aerial; from release) | |||
|82 (71) | |||
|} | |||
{{FrameStripStart}} | |||
!Grounded {{FrameStrip|t=Lag|c=11|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=34}}{{FrameStrip|t=Blank|c=4}} | |||
|- | |- | ||
! | !Aerial {{FrameStrip|t=Lag|c=11|e=LagChargeS}}{{FrameStrip|t=Lag|c=9|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=20}}{{FrameStrip|t=Interruptible|c=38}} | ||
| | {{FrameStripEnd}} | ||
===Fully charged=== | |||
The timings are shown from release. Chrom receives 10% recoil damage on frame 10. | |||
{|class="wikitable" | |||
!Hitboxes | |||
|10-14 | |||
|- | |- | ||
!Interruptible | !Interruptible | ||
| | |34 | ||
|- | |- | ||
!Animation length | !Animation length (grounded) | ||
| | |67 | ||
|- | |||
!Animation length (aerial) | |||
|71 | |||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
!Grounded {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=34}}{{FrameStrip|t=Blank|c=4}} | |||
|- | |- | ||
!Aerial {{FrameStrip|t=Lag|c=9}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=19}}{{FrameStrip|t=Interruptible|c=38}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y| | |||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | |||
===Differences for {{SSBU|Kirby}}'s [[Copy Ability]]=== | |||
*{{buff|The aerial version has a shorter animation (from release: 71 frames → 67) that matches the grounded version, reducing the time before Kirby can [[fast fall]] or grab ledges without interrupting the move.}} | |||
==Parameters== | |||
The move has three charge levels before reaching full charge (making four total), but the differences between them are only aesthetic, with the second and third levels having a more pronounced voice clip and particle effects, and the third level causing a Special Zoom on hit. | |||
===Move=== | |||
{|class="wikitable" | |||
!Horizontal speed multiplier on startup | |||
|0.8 | |||
|- | |||
!Air friction | |||
|0.02 | |||
|- | |||
!Half-seconds of charge for second level | |||
|3 (90 frames) | |||
|- | |||
!Half-seconds of charge for third level | |||
|5 (150 frames) | |||
|- | |||
!Total half-seconds of charge | |||
|8 (240 frames) | |||
|- | |||
!Base damage | |||
|8% | |||
|- | |||
!Added damage per half-second of charge | |||
|5% | |||
|- | |||
!Recoil damage for fully charged attack | |||
|10% | |||
|- | |||
!Delay between consecutive turns | |||
|5 frames | |||
|} | |||
===Special Zoom=== | |||
{|class="wikitable" | |||
!Duration | |||
|40 frames | |||
|- | |||
!Slowdown magnitude | |||
|4 | |||
|- | |||
!Zoom rate | |||
|4 | |||
|- | |||
!Time before zoom | |||
|3 frames | |||
|- | |||
!Background duration (non-1v1) | |||
|30 frames | |||
|} | |||
{{MvSubNavChrom|g=SSBU}} | {{MvSubNavChrom|g=SSBU}} | ||
[[Category:Chrom (SSBU)]] | [[Category:Chrom (SSBU)]] | ||
[[Category:Neutral special moves (SSBU)]] | [[Category:Neutral special moves (SSBU)]] |
Latest revision as of 01:13, July 12, 2022
Overview[edit]
Hitboxes[edit]
When not fully charged, the hitboxes' true base damage is specified in the move's parameters, and is equal to 8 + 0.166667 * (charge frames / 240)
, for a maximum of 47.833333% right before reaching full charge. When fully charged, the hitboxes are instead changed directly with no additional damage modifier.
Timing[edit]
Chrom can turn around while charging the move, which takes 19 frames, during which the move continues charging. He can continue turning until the move reaches full charge, albeit with a delay of at least 5 frames between consecutive turns.
Not fully charged[edit]
Charges between | 11-12 |
---|---|
Hitbox (from release) | 21-24 (10-13) |
Interruptible (from release) | 45 (34) |
Animation length (grounded; from release) | 78 (67) |
Animation length (aerial; from release) | 82 (71) |
Grounded | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial |
Fully charged[edit]
The timings are shown from release. Chrom receives 10% recoil damage on frame 10.
Hitboxes | 10-14 |
---|---|
Interruptible | 34 |
Animation length (grounded) | 67 |
Animation length (aerial) | 71 |
Grounded | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Aerial |
Lag time |
Charge interval |
Hitbox |
Interruptible |
Differences for Kirby's Copy Ability[edit]
- The aerial version has a shorter animation (from release: 71 frames → 67) that matches the grounded version, reducing the time before Kirby can fast fall or grab ledges without interrupting the move.
Parameters[edit]
The move has three charge levels before reaching full charge (making four total), but the differences between them are only aesthetic, with the second and third levels having a more pronounced voice clip and particle effects, and the third level causing a Special Zoom on hit.
Move[edit]
Horizontal speed multiplier on startup | 0.8 |
---|---|
Air friction | 0.02 |
Half-seconds of charge for second level | 3 (90 frames) |
Half-seconds of charge for third level | 5 (150 frames) |
Total half-seconds of charge | 8 (240 frames) |
Base damage | 8% |
Added damage per half-second of charge | 5% |
Recoil damage for fully charged attack | 10% |
Delay between consecutive turns | 5 frames |
Special Zoom[edit]
Duration | 40 frames |
---|---|
Slowdown magnitude | 4 |
Zoom rate | 4 |
Time before zoom | 3 frames |
Background duration (non-1v1) | 30 frames |
|