Charizard (SSBU)/Neutral attack/Hit 2: Difference between revisions
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Raul Retana (talk | contribs) m (Added update history) |
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Line 13: | Line 13: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=30 | |ks=30 | ||
Line 32: | Line 33: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=28 | |ks=28 | ||
Line 51: | Line 53: | ||
|damage=2.5% | |damage=2.5% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|bk=20 | |bk=20 | ||
|ks=25 | |ks=25 | ||
Line 67: | Line 70: | ||
|'''+2''' frames | |'''+2''' frames | ||
|} | |} | ||
==Timing== | ==Timing== | ||
The move adds horizontal speed of 0.72 (in units per frame) to Charizard on frame 3, then subtracts 0.5 from it on frame 5, allowing it to connect more reliably from the first hit. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Hitboxes | !colspan=2|Hitboxes | ||
|5-6 | |5-6 | ||
|- | |- | ||
! | !rowspan=2|Continuability!!Held on hit or tapped | ||
|8 | |8-29 | ||
|- | |- | ||
!Interruptible | !Held without hitting | ||
|17 | |||
|- | |||
!colspan=2|Interruptible | |||
|26 | |26 | ||
|- | |- | ||
!Animation length | !colspan=2|Animation length | ||
|32 | |32 | ||
|} | |} | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=9|s=LagContinuableE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=9|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=7}} | ||
|- | |||
{{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Continuable|c=22}}{{FrameStrip|t=Blank|c=3}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | {{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}} | ||
{{MvSubNavCharizard|g=SSBU}} | {{MvSubNavCharizard|g=SSBU}} | ||
[[Category:Charizard (SSBU)]] | [[Category:Charizard (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 18:32, July 18, 2022
Overview[edit]
Update History[edit]
- Neutral attack 2 moves Charizard forwards more and connects into neutral attack 3 more reliably.
Hitboxes[edit]
Timing[edit]
The move adds horizontal speed of 0.72 (in units per frame) to Charizard on frame 3, then subtracts 0.5 from it on frame 5, allowing it to connect more reliably from the first hit.
Hitboxes | 5-6 | |
---|---|---|
Continuability | Held on hit or tapped | 8-29 |
Held without hitting | 17 | |
Interruptible | 26 | |
Animation length | 32 |
Lag time |
Hitbox |
Continuable |
Earliest continuable point |
Interruptible |
|