Captain Falcon (SSBU)/Side special: Difference between revisions
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==Hitboxes== | ==Hitboxes== | ||
===Grounded=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
! Hitstun | ! Hitstun | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Inert detector|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 27: | Line 28: | ||
|angle=361 | |angle=361 | ||
|af=3 | |af=3 | ||
|hitbits=No | |hitbits=No floor | ||
|bk=0 | |bk=0 | ||
|ks=0 | |ks=0 | ||
Line 52: | Line 53: | ||
|angle=361 | |angle=361 | ||
|af=3 | |af=3 | ||
|hitbits=No | |hitbits=No floor | ||
|bk=0 | |bk=0 | ||
|ks=0 | |ks=0 | ||
Line 72: | Line 73: | ||
}} | }} | ||
|— | |— | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Clean hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 103: | Line 80: | ||
|angle=85 | |angle=85 | ||
|af=3 | |af=3 | ||
|hitbits=No | |hitbits=No floor | ||
|bk=82 | |bk=82 | ||
|ks=30 | |ks=30 | ||
Line 115: | Line 92: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|clang=f | |clang=f | ||
Line 127: | Line 104: | ||
|angle=85 | |angle=85 | ||
|af=3 | |af=3 | ||
|hitbits=No | |hitbits=No floor | ||
|bk=82 | |bk=82 | ||
|ks=30 | |ks=30 | ||
Line 139: | Line 116: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|clang=f | |clang=f | ||
Line 145: | Line 122: | ||
}} | }} | ||
|'''+3''' frames | |'''+3''' frames | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 152: | Line 129: | ||
|angle=85 | |angle=85 | ||
|af=3 | |af=3 | ||
|hitbits=No | |hitbits=No floor | ||
|bk=82 | |bk=82 | ||
|ks=30 | |ks=30 | ||
Line 164: | Line 141: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|'''+3''' frames | |'''+3''' frames | ||
{{HitboxTableTitle| | |} | ||
===Aerial=== | |||
{{UltimateHitboxTableHeader}} | |||
{{HitboxTableTitle|Inert detector|50}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=0.0% | |||
|angle=361 | |||
|hitbits=No floor | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=4.1 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=12.0 to 3.0 | |||
|zpos=11.0 | |||
|ff=1.0 | |||
|type=Typeless | |||
|effect=Inert | |||
|sfx=None | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{HitboxTableTitle|Clean hit|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 187: | Line 191: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
|g=f | |g=f | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 210: | Line 213: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
|a=f | |a=f | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 227: | Line 229: | ||
|r=2.5 | |r=2.5 | ||
|bn=arml | |bn=arml | ||
|xpos=-2.0 | |xpos=-2.0 to -5.0 | ||
|ypos=0.0 | |ypos=0.0 | ||
|zpos=0.0 | |zpos=0.0 | ||
Line 233: | Line 235: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Late hit|50}} | |||
{{HitboxTableTitle| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 256: | Line 257: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
|g=f | |g=f | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 279: | Line 279: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
|a=f | |a=f | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 | ||
Line 302: | Line 301: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Grounded=== | ===Grounded=== | ||
[[Jostling]] is disabled during frames 7-25. | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Inert hitboxes | ||
|10-25 | |10-25 | ||
|- | |- | ||
Line 327: | Line 326: | ||
===Aerial=== | ===Aerial=== | ||
The move enables ledge grabs from both sides starting on frame 26. Jostling is also disabled throughout its execution. | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Inert hitbox | ||
|19-35 | |19-35 | ||
|- | |- | ||
Line 340: | Line 340: | ||
===Grounded hit=== | ===Grounded hit=== | ||
Jostling is disabled during frames 1-7. The damage-based armor has a threshold of 10%. | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Damage-based armor | ||
|1-5 | |1-5 | ||
|- | |- | ||
Line 364: | Line 365: | ||
===Aerial hit=== | ===Aerial hit=== | ||
On frame 6, the move applies momentum of 1.5 backward (in units of distance per frame) and 2.5 upward, even if the hitboxes do not hit anything. Captain Falcon cannot grab ledges or land out of it until frame 8. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Clean hit | !Clean hit | ||
Line 380: | Line 382: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=38}}{{FrameStrip|t=Interruptible|c=20}} | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=38}}{{FrameStrip|t=Interruptible|c=20}} | ||
{{FrameStripEnd}} | |||
===Landing=== | |||
This only applies if the overhand attack is not triggered. | |||
{|class="wikitable" | |||
!Interruptible | |||
|23 | |||
|- | |||
!Animation length | |||
|32 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=10}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|armour=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|armour=y}} | ||
==Parameters== | |||
{|class="wikitable" | |||
!Horizontal speed on hit | |||
|0.18 | |||
|- | |||
!Helplessness air speed multiplier | |||
|0.7 | |||
|- | |||
!Helplessness landing lag | |||
|22 frames | |||
|} | |||
{{MvSubNavCaptainFalcon|g=SSBU}} | {{MvSubNavCaptainFalcon|g=SSBU}} |
Latest revision as of 17:54, July 15, 2022
Overview[edit]
Update History[edit]
- Raptor Boost's uppercut has less startup lag (frame 6 → 5).
- Raptor Boost's armor has a higher damage threshold (8% → 10%).
- Grounded Raptor Boost deals more hitstun (+0 → +3).
- The uppercut launches at a higher angle (76° → 85°) and has much less knockback scaling (52 → 30). This allows it to combo at a wider percent range, including a read into Knee Smash.
- The uppercut's innermost hitbox stretches much farther horizontally (Z offset: 5.5u → 5.5u—12.5u), increasing its range.
- The overhand's meteor hitbox has the highest priority, making the move easier to meteor smash with.
Hitboxes[edit]
Grounded[edit]
Aerial[edit]
Timing[edit]
Grounded[edit]
Jostling is disabled during frames 7-25.
Inert hitboxes | 10-25 |
---|---|
Interruptible | 72 |
Animation length | 89 |
Aerial[edit]
The move enables ledge grabs from both sides starting on frame 26. Jostling is also disabled throughout its execution.
Inert hitbox | 19-35 |
---|---|
Animation length | 79 |
Grounded hit[edit]
Jostling is disabled during frames 1-7. The damage-based armor has a threshold of 10%.
Damage-based armor | 1-5 |
---|---|
Clean hit | 5 |
Late hit | 6-7 |
Interruptible | 28 |
Animation length | 37 |
Aerial hit[edit]
On frame 6, the move applies momentum of 1.5 backward (in units of distance per frame) and 2.5 upward, even if the hitboxes do not hit anything. Captain Falcon cannot grab ledges or land out of it until frame 8.
Clean hit | 5 |
---|---|
Late hit | 6 |
Interruptible | 45 |
Animation length | 64 |
Landing[edit]
This only applies if the overhand attack is not triggered.
Interruptible | 23 |
---|---|
Animation length | 32 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Armour |
Interruptible |
Parameters[edit]
Horizontal speed on hit | 0.18 |
---|---|
Helplessness air speed multiplier | 0.7 |
Helplessness landing lag | 22 frames |
|