Captain Falcon (SSBU)/Side special: Difference between revisions
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:CaptainFalconRaptorBoostGroundedSSBU.gif|thumb| | {{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Raptor Boost}} | ||
[[File:CaptainFalconRaptorBoostAerialSSBU.gif|thumb| | [[File:CaptainFalconRaptorBoostGroundedSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's side special, Raptor Boost, when grounded.]] | ||
[[File:CaptainFalconRaptorBoostGroundedHitSSBU.gif|thumb| | [[File:CaptainFalconRaptorBoostAerialSSBU.gif|thumb|350px|Hitbox visualization showing Captain Falcon's side special, Raptor Boost, when aerial.]] | ||
[[File:CaptainFalconRaptorBoostAerialHitSSBU.gif|thumb| | [[File:CaptainFalconRaptorBoostGroundedHitSSBU.gif|thumb|250px|Hitbox visualization showing Captain Falcon's side special, Raptor Boost, when it connects on the ground.]] | ||
[[File:CaptainFalconRaptorBoostAerialHitSSBU.gif|thumb|250px|Hitbox visualization showing Captain Falcon's side special, Raptor Boost, when it connects in the air.]] | |||
{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update History== | |||
'''{{GameIcon|ssbu}} {{SSBU|3.1.0}}''' | |||
*{{buff|Raptor Boost's uppercut has less startup lag (frame 6 → 5).}} | |||
*{{buff|Raptor Boost's armor has a higher damage threshold (8% → 10%).}} | |||
*{{buff|Grounded Raptor Boost deals more hitstun (+0 → +3).}} | |||
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}''' | |||
*{{buff|The uppercut launches at a higher angle (76° → 85°) and has much less knockback scaling (52 → 30). This allows it to combo at a wider percent range, including a [[read]] into [[Knee Smash]].}} | |||
*{{buff|The uppercut's innermost hitbox stretches much farther horizontally (Z offset: 5.5u → 5.5u—12.5u), increasing its range.}} | |||
*{{buff|The overhand's meteor hitbox has the highest priority, making the move easier to meteor smash with.}} | |||
==Hitboxes== | ==Hitboxes== | ||
===Grounded=== | |||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | ! Hitstun | ||
{{HitboxTableTitle|Inert detector|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=0.0% | |damage=0.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|hitbits=No floor | |||
|bk=0 | |bk=0 | ||
|ks=0 | |ks=0 | ||
Line 29: | Line 45: | ||
|rebound=f | |rebound=f | ||
|a=f | |a=f | ||
|direct=f | |||
}} | }} | ||
|— | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=0.0% | |damage=0.0% | ||
|angle=361 | |angle=361 | ||
|af=3 | |||
|hitbits=No floor | |||
|bk=0 | |bk=0 | ||
|ks=0 | |ks=0 | ||
Line 50: | Line 70: | ||
|rebound=f | |rebound=f | ||
|g=f | |g=f | ||
|direct=f | |||
}} | }} | ||
|— | |||
{{HitboxTableTitle|Clean hit|50}} | |||
| | |||
{{HitboxTableTitle| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=10.0% | |damage=10.0% | ||
|sd=4 | |sd=4 | ||
|angle= | |angle=85 | ||
|af=3 | |||
|hitbits=No floor | |||
|bk=82 | |bk=82 | ||
|ks= | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|r=6.0 | |r=6.0 | ||
Line 89: | Line 92: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
|'''+3''' frames | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
|damage=10.0% | |damage=10.0% | ||
|sd=4 | |sd=4 | ||
|angle= | |angle=85 | ||
|af=3 | |||
|hitbits=No floor | |||
|bk=82 | |bk=82 | ||
|ks= | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|r=5.5 | |r=5.5 | ||
Line 106: | Line 112: | ||
|xpos=0.0 | |xpos=0.0 | ||
|ypos=9.0 | |ypos=9.0 | ||
|zpos=5.5 | |zpos=5.5 to 12.5 | ||
|ff=1.5 | |ff=1.5 | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|clang=f | |clang=f | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | |'''+3''' frames | ||
{{HitboxTableTitle|Late hit|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=10.0% | |damage=10.0% | ||
|sd=4 | |sd=4 | ||
|angle= | |angle=85 | ||
|af=3 | |||
|hitbits=No floor | |||
|bk=82 | |bk=82 | ||
|ks= | |ks=30 | ||
|fkv=0 | |fkv=0 | ||
|r=4.5 | |r=4.5 | ||
Line 132: | Line 141: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | |'''+3''' frames | ||
|} | |||
===Aerial=== | |||
{{UltimateHitboxTableHeader}} | |||
{{HitboxTableTitle|Inert detector|50}} | |||
{{UltimateHitboxTableRow | |||
|id=0 | |||
|damage=0.0% | |||
|angle=361 | |||
|hitbits=No floor | |||
|bk=0 | |||
|ks=0 | |||
|fkv=0 | |||
|r=4.1 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=12.0 to 3.0 | |||
|zpos=11.0 | |||
|ff=1.0 | |||
|type=Typeless | |||
|effect=Inert | |||
|sfx=None | |||
|slvl=S | |||
|clang=f | |||
|rebound=f | |||
|direct=f | |||
}} | |||
{{HitboxTableTitle|Clean hit|50}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
|damage=10.0% | |damage=10.0% | ||
|sd=2 | |sd=2 | ||
|angle= | |angle=270 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks= | |ks=70 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=8.0 | ||
|bn=arml | |bn=arml | ||
|xpos= | |xpos=8.0 | ||
|ypos=0.0 | |ypos=0.0 | ||
|zpos=0. | |zpos=0.4 | ||
|ff=2.0 | |ff=2.0 | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
|g=f | |||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 161: | Line 200: | ||
|damage=10.0% | |damage=10.0% | ||
|sd=2 | |sd=2 | ||
|angle= | |angle=60 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks= | |ks=80 | ||
|fkv=0 | |fkv=0 | ||
|r=8.0 | |r=8.0 | ||
Line 173: | Line 213: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
| | |a=f | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
Line 183: | Line 223: | ||
|sd=2 | |sd=2 | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=80 | |ks=80 | ||
|fkv=0 | |fkv=0 | ||
|r= | |r=2.5 | ||
|bn=arml | |bn=arml | ||
|xpos= | |xpos=-2.0 to -5.0 | ||
|ypos=0.0 | |ypos=0.0 | ||
|zpos=0. | |zpos=0.0 | ||
|ff=2.0 | |ff=2.0 | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Late hit|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=0 | ||
|damage=10.0% | |damage=10.0% | ||
|sd=2 | |sd=2 | ||
|angle=270 | |angle=270 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=70 | |ks=70 | ||
Line 216: | Line 257: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
Line 222: | Line 263: | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id= | |id=1 | ||
|damage=10.0% | |damage=10.0% | ||
|sd=2 | |sd=2 | ||
|angle=60 | |angle=60 | ||
|af=3 | |||
|bk=60 | |bk=60 | ||
|ks=80 | |ks=80 | ||
Line 237: | Line 279: | ||
|type=Hand | |type=Hand | ||
|effect=Flame | |effect=Flame | ||
|sfx= | |sfx=Fire | ||
|slvl=L | |slvl=L | ||
|rebound=f | |rebound=f | ||
|a=f | |a=f | ||
}} | |||
{{UltimateHitboxTableRow | |||
|id=2 | |||
|damage=10.0% | |||
|sd=2 | |||
|angle=60 | |||
|af=3 | |||
|bk=60 | |||
|ks=80 | |||
|fkv=0 | |||
|r=4.0 | |||
|bn=top | |||
|xpos=0.0 | |||
|ypos=8.0 to 1.0 | |||
|zpos=5.5 to 3.0 | |||
|ff=2.0 | |||
|type=Hand | |||
|effect=Flame | |||
|sfx=Fire | |||
|slvl=L | |||
|rebound=f | |||
}} | }} | ||
|} | |} | ||
==Timing== | ==Timing== | ||
===Grounded=== | ===Grounded=== | ||
[[Jostling]] is disabled during frames 7-25. | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Inert hitboxes | ||
|10-25 | |10-25 | ||
|- | |- | ||
Line 261: | Line 326: | ||
===Aerial=== | ===Aerial=== | ||
The move enables ledge grabs from both sides starting on frame 26. Jostling is also disabled throughout its execution. | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Inert hitbox | ||
|19-35 | |19-35 | ||
|- | |- | ||
Line 274: | Line 340: | ||
===Grounded hit=== | ===Grounded hit=== | ||
Jostling is disabled during frames 1-7. The damage-based armor has a threshold of 10%. | |||
{|class="wikitable" | {|class="wikitable" | ||
! | !Damage-based armor | ||
|1-5 | |1-5 | ||
|- | |- | ||
Line 298: | Line 365: | ||
===Aerial hit=== | ===Aerial hit=== | ||
On frame 6, the move applies momentum of 1.5 backward (in units of distance per frame) and 2.5 upward, even if the hitboxes do not hit anything. Captain Falcon cannot grab ledges or land out of it until frame 8. | |||
{|class="wikitable" | {|class="wikitable" | ||
!Clean hit | !Clean hit | ||
Line 304: | Line 372: | ||
!Late hit | !Late hit | ||
|6 | |6 | ||
|- | |||
!Interruptible | |||
|45 | |||
|- | |- | ||
!Animation length | !Animation length | ||
Line 310: | Line 381: | ||
{{FrameStripStart}} | {{FrameStripStart}} | ||
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c= | {{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=1|e=HitboxChangeS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxChangeE}}{{FrameStrip|t=Lag|c=38}}{{FrameStrip|t=Interruptible|c=20}} | ||
{{FrameStripEnd}} | |||
===Landing=== | |||
This only applies if the overhand attack is not triggered. | |||
{|class="wikitable" | |||
!Interruptible | |||
|23 | |||
|- | |||
!Animation length | |||
|32 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=22}}{{FrameStrip|t=Interruptible|c=10}} | |||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|armour=y}} | {{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|interruptible=y|vulnerable=y|armour=y}} | ||
==Parameters== | |||
{|class="wikitable" | |||
!Horizontal speed on hit | |||
|0.18 | |||
|- | |||
!Helplessness air speed multiplier | |||
|0.7 | |||
|- | |||
!Helplessness landing lag | |||
|22 frames | |||
|} | |||
{{MvSubNavCaptainFalcon|g=SSBU}} | {{MvSubNavCaptainFalcon|g=SSBU}} | ||
[[Category:Captain Falcon (SSBU)]] | [[Category:Captain Falcon (SSBU)]] | ||
[[Category:Side special moves (SSBU)]] | [[Category:Side special moves (SSBU)]] | ||
[[Category:Special moves (SSBU)]] |
Latest revision as of 17:54, July 15, 2022
Overview[edit]
Update History[edit]
- Raptor Boost's uppercut has less startup lag (frame 6 → 5).
- Raptor Boost's armor has a higher damage threshold (8% → 10%).
- Grounded Raptor Boost deals more hitstun (+0 → +3).
- The uppercut launches at a higher angle (76° → 85°) and has much less knockback scaling (52 → 30). This allows it to combo at a wider percent range, including a read into Knee Smash.
- The uppercut's innermost hitbox stretches much farther horizontally (Z offset: 5.5u → 5.5u—12.5u), increasing its range.
- The overhand's meteor hitbox has the highest priority, making the move easier to meteor smash with.
Hitboxes[edit]
Grounded[edit]
Aerial[edit]
Timing[edit]
Grounded[edit]
Jostling is disabled during frames 7-25.
Inert hitboxes | 10-25 |
---|---|
Interruptible | 72 |
Animation length | 89 |
Aerial[edit]
The move enables ledge grabs from both sides starting on frame 26. Jostling is also disabled throughout its execution.
Inert hitbox | 19-35 |
---|---|
Animation length | 79 |
Grounded hit[edit]
Jostling is disabled during frames 1-7. The damage-based armor has a threshold of 10%.
Damage-based armor | 1-5 |
---|---|
Clean hit | 5 |
Late hit | 6-7 |
Interruptible | 28 |
Animation length | 37 |
Aerial hit[edit]
On frame 6, the move applies momentum of 1.5 backward (in units of distance per frame) and 2.5 upward, even if the hitboxes do not hit anything. Captain Falcon cannot grab ledges or land out of it until frame 8.
Clean hit | 5 |
---|---|
Late hit | 6 |
Interruptible | 45 |
Animation length | 64 |
Landing[edit]
This only applies if the overhand attack is not triggered.
Interruptible | 23 |
---|---|
Animation length | 32 |
Lag time |
Hitbox |
Hitbox change |
Vulnerable |
Armour |
Interruptible |
Parameters[edit]
Horizontal speed on hit | 0.18 |
---|---|
Helplessness air speed multiplier | 0.7 |
Helplessness landing lag | 22 frames |
|