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Captain Falcon (SSBU)/Down tilt: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:CaptainFalconDTiltSSBU.gif|thumb|500px|Hitbox visualization showing Captain Falcon's down tilt.]]
[[File:CaptainFalconDTiltSSBU.gif|thumb|500px|Hitbox visualization showing Captain Falcon's down tilt.]]
{{competitive expertise}}
 
==Overview==
==Overview==
A sweep kick with horizontal [[knockback]], making it useful for [[edgeguarding]] because of this trajectory, as well as its high knockback and ability to hit ledge hangs. One of the strongest [[down tilt]]s in the game, but it has above average startup lag, especially for a tilt. The move deals 10%.
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{buff|Down tilt has more knockback scaling (80 → 86).}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
Line 10: Line 15:
|angle=25
|angle=25
|bk=38
|bk=38
|ks=80
|ks=86
|fkv=0
|fkv=0
|r=4.8
|r=4.8
Line 17: Line 22:
|ypos=-1.0
|ypos=-1.0
|zpos=0.0
|zpos=0.0
|ff=1.0
|trip=50
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
Line 28: Line 33:
|angle=25
|angle=25
|bk=38
|bk=38
|ks=80
|ks=86
|fkv=0
|fkv=0
|r=4.8
|r=4.8
Line 35: Line 40:
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=0.0
|ff=1.0
|trip=50
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
Line 46: Line 51:
|angle=155
|angle=155
|bk=38
|bk=38
|ks=80
|ks=86
|fkv=0
|fkv=0
|r=3.5
|r=3.5
Line 53: Line 58:
|ypos=3.5
|ypos=3.5
|zpos=-1.0
|zpos=-1.0
|ff=1.0
|trip=50
|type=Foot
|type=Foot
|effect=Normal
|effect=Normal
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{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
==Trivia==
*The move has a 50% trip chance that can only happen on slants due to the launch angle.


{{MvSubNavCaptainFalcon|g=SSBU}}
{{MvSubNavCaptainFalcon|g=SSBU}}
[[Category:Captain Falcon (SSBU)]]
[[Category:Captain Falcon (SSBU)]]
[[Category:Down tilts (SSBU)]]
[[Category:Down tilts (SSBU)]]

Latest revision as of 09:49, May 26, 2022

Hitbox visualization for Captain Falcon's down tilt
Hitbox visualization showing Captain Falcon's down tilt.

Overview[edit]

A sweep kick with horizontal knockback, making it useful for edgeguarding because of this trajectory, as well as its high knockback and ability to hit ledge hangs. One of the strongest down tilts in the game, but it has above average startup lag, especially for a tilt. The move deals 10%.

Update History[edit]

Super Smash Bros. Ultimate 8.0.0

  • Buff Down tilt has more knockback scaling (80 → 86).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 10.0% 0 AngleIcon25.png Standard 38 86 0 HitboxTableIcon(False).png 4.8 kneel 6.5 -1.0 0.0 1.0× 1.0× 50% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 10.0% 0 AngleIcon25.png Standard 38 86 0 HitboxTableIcon(False).png 4.8 legl 3.5 0.0 0.0 1.0× 1.0× 50% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 10.0% 0 AngleIcon155.png Standard 38 86 0 HitboxTableIcon(False).png 3.5 top 0.0 3.5 -1.0 1.0× 1.0× 50% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png EffectIcon(Normal).png TypeIcon(Foot).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Kick SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Hitboxes 11-12
Interruptible 35
Animation length 49
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible

Trivia[edit]

  • The move has a 50% trip chance that can only happen on slants due to the launch angle.