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Bullet Arts: Difference between revisions

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'''Bullet Arts''' ({{ja|バレットアーツ|Baretto Ātsu}}, ''Bullet Arts'') is a [[fighter ability|signature mechanic]] of [[Bayonetta]].
'''Bullet Arts''' ({{ja|バレットアーツ|Baretto Ātsu}}, ''Bullet Arts'') is a [[fighter ability|signature mechanic]] of [[Bayonetta]].


Bullet Arts deal 0.5% each, and can be used after the initial animation of almost every attack (barring [[floor attack]]s, [[edge attack]], [[throw]]s, [[Bullet Climax]], downward [[After Burner Kick]], and [[Witch Time]]). The rapid firing can be held for a few seconds, and the bullets have moderate range.
==Overview==
Bullet Arts can be used during the initial animation of every normal attack and some special attacks. If the button is held down, several invisible bullets with moderate range will rapid fire out of the gun on the limb Bayonetta is using to attack. Technically, the bullets are not [[projectile]]s, but rather [[indirect]] attacks with large [[disjointed]] hitboxes. As such, they cannot be [[reflect]]ed or blocked by a [[passive shield]], though they can be countered by another player or by another Bayonetta using [[Witch Time]]. Bullet Arts are also capable of traveling through multiple characters at once, and thus will hit anyone or anything in their line of fire. Even if blocked by someone's [[shield]], the bullets will damage any opponents behind the shielding character. The bullet hitboxes are similar to a [[grab aerial]]'s instead of a typical projectile's, which is why they are invisible. The bullets cause [[flinch]]ing at point-blank range, but otherwise deal no [[hitstun]], much like [[Fox]]'s [[Blaster (Fox)|Blaster]], so they can be used to essentially "steal" KOs in [[time]]d matches.


The bullets themselves are actually invisible, since their hitboxes are similar to a [[grab aerial]]'s instead of a typical projectile's. The bullets cause [[flinch]]ing at point-blank range, but otherwise deal no [[hitstun]], much like [[Fox]]'s [[Blaster (Fox)|Blaster]], so they can be used to essentially "steal" KOs in [[time]]d matches.
In ''Smash 4'', each bullet dealt 0.5% damage. In the beta of ''Ultimate'', each bullet dealt 0.4% damage, but was buffed to 0.6% at launch. ''Ultimate'' also gave some bullet arts, specifically those colored pink and purple, a small [[spike]] effect. This has some very situational benefits, such as trapping someone with the bullet art version of the third hit of Forward air.
==Moves with Bullet Arts==
*All [[jab]] segments
*All [[tilt]] attacks
*[[Dash attack]]
*All [[smash attacks]]
*All [[aerial]] attacks
*[[Bullet Climax]]
*[[After Burner Kick]]
*[[Witch Twist]]


Technically, the bullets are not [[projectile]]s, but rather [[indirect]] attacks with large [[disjointed]] hitboxes. As such, they cannot be [[reflect]]ed or blocked by a [[passive shield]], though they can be slowed down by another Bayonetta using [[Witch Time]]. Bullet Arts are also capable of traveling through multiple characters at once, and thus will hit anyone or anything in their line of fire. Even if blocked by someone's [[shield]], the bullets will damage any opponents behind the shielding character.
Bayonetta's only attacks without Bullet Arts are [[Witch Time]], her [[ledge attack]]s, and [[getup attack]]s.


==Origin==
==Origin==
In the ''{{uv|Bayonetta}}'' series, [http://bayonetta.wikia.com/wiki/Bullet_arts bullet arts] is the signature fighting style of [http://bayonetta.wikia.com/wiki/Umbra_Witches Umbra Witches]. Unlike in ''Super Smash Bros.'', in the ''Bayonetta'' series the bullets are visible.
[[File:Bullet_arts.gif|thumb|[[Bayonetta]] using bullet arts on a hoard of enemies.]]
In the {{uv|Bayonetta}} series, [http://bayonetta.wikia.com/wiki/Bullet_arts bullet arts] is the signature fighting style of [http://bayonetta.wikia.com/wiki/Umbra_Witches Umbra Witches]. The style implements close quarters weaponry combined with ranged projectile weapons, usually magic enhanced guns. Bullet Arts is noteworthy for utilizing both hands and feet during combat, with weapons attached to each. This is shown with most Umbra Witches depicted as using four guns at once, one in each hand and one strapped to each leg. It is mentioned that Rosa, Bayonetta's mother, was regarded as the best and most powerful practitioner of Bullet Arts before she died.
 
During gameplay in the ''Bayonetta'' games, as in ''Super Smash Bros.'', holding the button used for an attack will result in the playable Umbra Witch using a further attack with their weapon. Unlike in ''Super Smash Bros.'', in the ''Bayonetta'' series the bullets are visible, and will specifically target enemies rather than firing straight. The exact form of additional attack varies depending on the weapon; the form used in ''Smash'' - namely a rapid-fire stream of bullets - corresponds to Bayonetta's default weapons, Scarborough Fair and Love is Blue. Bullet Arts in the ''Bayonetta'' series are mainly used as a method to keep the player's combo count going in order to keep their score as high as possible, as they are otherwise extremely weak outside of their tracking ability.
{{clr}}


==Gallery==
==Gallery==

Latest revision as of 14:52, March 17, 2024

Bullet Arts
Bayonetta using Bullet Arts with her Forward Tilt in Super Smash Bros. 4.
Bayonetta using Bullet Arts with her Forward Tilt in Super Smash Bros. 4
User Bayonetta
Universe Bayonetta

Bullet Arts (バレットアーツ, Bullet Arts) is a signature mechanic of Bayonetta.

Overview[edit]

Bullet Arts can be used during the initial animation of every normal attack and some special attacks. If the button is held down, several invisible bullets with moderate range will rapid fire out of the gun on the limb Bayonetta is using to attack. Technically, the bullets are not projectiles, but rather indirect attacks with large disjointed hitboxes. As such, they cannot be reflected or blocked by a passive shield, though they can be countered by another player or by another Bayonetta using Witch Time. Bullet Arts are also capable of traveling through multiple characters at once, and thus will hit anyone or anything in their line of fire. Even if blocked by someone's shield, the bullets will damage any opponents behind the shielding character. The bullet hitboxes are similar to a grab aerial's instead of a typical projectile's, which is why they are invisible. The bullets cause flinching at point-blank range, but otherwise deal no hitstun, much like Fox's Blaster, so they can be used to essentially "steal" KOs in timed matches.

In Smash 4, each bullet dealt 0.5% damage. In the beta of Ultimate, each bullet dealt 0.4% damage, but was buffed to 0.6% at launch. Ultimate also gave some bullet arts, specifically those colored pink and purple, a small spike effect. This has some very situational benefits, such as trapping someone with the bullet art version of the third hit of Forward air.

Moves with Bullet Arts[edit]

Bayonetta's only attacks without Bullet Arts are Witch Time, her ledge attacks, and getup attacks.

Origin[edit]

Bayonetta using bullet arts on a hoard of enemies.

In the Bayonetta series, bullet arts is the signature fighting style of Umbra Witches. The style implements close quarters weaponry combined with ranged projectile weapons, usually magic enhanced guns. Bullet Arts is noteworthy for utilizing both hands and feet during combat, with weapons attached to each. This is shown with most Umbra Witches depicted as using four guns at once, one in each hand and one strapped to each leg. It is mentioned that Rosa, Bayonetta's mother, was regarded as the best and most powerful practitioner of Bullet Arts before she died.

During gameplay in the Bayonetta games, as in Super Smash Bros., holding the button used for an attack will result in the playable Umbra Witch using a further attack with their weapon. Unlike in Super Smash Bros., in the Bayonetta series the bullets are visible, and will specifically target enemies rather than firing straight. The exact form of additional attack varies depending on the weapon; the form used in Smash - namely a rapid-fire stream of bullets - corresponds to Bayonetta's default weapons, Scarborough Fair and Love is Blue. Bullet Arts in the Bayonetta series are mainly used as a method to keep the player's combo count going in order to keep their score as high as possible, as they are otherwise extremely weak outside of their tracking ability.

Gallery[edit]