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Bowser Jr. (SSBU)/Neutral attack/Hit 2

< Bowser Jr. (SSBU)‎ | Neutral attack
Revision as of 20:42, July 30, 2022 by DrakRoar (talk | contribs) (→‎Timing)
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Hitbox visualization showing Bowser Jr.'s second jab.

OverviewEdit

The Junior Crown Car performs another jab just like the first jab. It does 2% when hit. The next and last input is an infinite.

Update HistoryEdit

  3.0.0

  •   Neutral attack 2 deals more hitstun, allowing it to connect into the rapid jab more reliably.

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.0% 0   Forward 25 25 0   2.5 top 0.0 6.3 8.0 1.2× 1.0× 0%               Punch   All All             +3 frames
1 0 0 2.0% 0   Forward 25 25 0   3.2 top 0.0 6.3 12.0 1.2× 1.0× 0%               Punch   All All             +3 frames
0 0 0 2.0% 0   Forward 20 15 0   3.8 top 0.0 6.3 17.0 1.2× 1.0× 0%               Punch   All All             +3 frames

TimingEdit

Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed at least 3 times and released at least 2 times since the neutral attack's first hit.

Hitboxes 4-5
Continuability Pressed repeatedly 6-29
Held on hit 10
Interruptible 30
Animation length 47
                                                                                             
                                                                                             
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Continuable
  
Earliest continuable point
 
Interruptible