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Bowser Jr. (SSBU)/Floor attack (front): Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:BowserJrGetupAttackFrontSSBU.gif|thumb|450px|Hitbox visualization showing Bowser Jr.'s getup attack when laying on his front.]]
[[File:BowserJrGetupAttackFrontSSBU.gif|thumb|350px|Hitbox visualization showing Bowser Jr.'s getup attack when laying on his front.]]


==Overview==
==Overview==
Gets up while spinning a pair of boxing gloves outstretched on both sides on him. Deals 6% [[damage]] on both sides. Can be used to knock opponents away.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Hit 1|24}}
{{HitboxTableTitle|Hit 1|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 19: Line 18:
|xpos=0.0
|xpos=0.0
|ypos=5.0
|ypos=5.0
|zpos=-4.0 to -4.0
|zpos=-14.0 to -4.0
|ff=1.0
|ff=1.0
|type=Weapon
|type=Weapon
Line 28: Line 27:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableTitle|Hit 2|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0

Latest revision as of 12:38, July 31, 2022

Hitbox visualization showing Bowser Jr.'s getup attack when laying on his front.

OverviewEdit

HitboxesEdit

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Hit 1
0 0 0 7.0% 8.0   Standard 80 48 0   5.0 top 0.0 5.0 -14.0 to -4.0 1.0× 1.0× 0%               Slash   All All            
Hit 2
0 0 0 7.0% 8.0   Standard 80 48 0   5.0 top 0.0 5.0 14.0 to 4.0 1.0× 1.0× 0%               Slash   All All            

TimingEdit

Intangibility 1-26
Hit 1 18-19
Hit 2 25-26
Interruptible 46
Animation length 59
                                                                                                                     
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Interruptible