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Bowser Jr. (SSB4)/Neutral attack/Infinite: Difference between revisions

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(New Page: ==Damage and Knockback== In Bowser jr.'s infinite jab, Bowser Jr. repeatedly uses the Junior Clown Car's boxing gloves to hit the opponent. Each hit deals around...)
 
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[[File:BowserJrJabRapid.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s jab infinite.]]
[[File:BowserJrJabRapidFinisher.gif|thumb|270px|Hitbox visualization showing Bowser Jr.'s jab infinite's finisher.]]
==Damage and [[Knockback]]==
==Damage and [[Knockback]]==
In Bowser jr.'s infinite [[neutral attack|jab]], Bowser Jr. repeatedly uses the Junior Clown Car's boxing gloves to hit the opponent. Each hit deals around 1% damage with low knockback. The final hit of this jab consists of the Clown Car doing a final punch, which deals 3-4% damage with slightly higher knockback than the infinite jab alone.
In Bowser Jr.'s infinite [[neutral attack|jab]], Bowser Jr. repeatedly uses the Junior Clown Car's boxing gloves to hit the opponent. Each hit deals around 1% damage with low knockback. The final hit of this jab consists of the Clown Car doing a final punch, which deals 3-4% damage with slightly higher knockback than the infinite jab alone.
 
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[[Category:Bowser Jr. (SSB4)]]
[[Category:Neutral attacks (SSB4)]]

Latest revision as of 23:15, January 20, 2021

Hitbox visualization showing Bowser Jr.'s jab infinite.
Hitbox visualization showing Bowser Jr.'s jab infinite's finisher.

Damage and Knockback[edit]

In Bowser Jr.'s infinite jab, Bowser Jr. repeatedly uses the Junior Clown Car's boxing gloves to hit the opponent. Each hit deals around 1% damage with low knockback. The final hit of this jab consists of the Clown Car doing a final punch, which deals 3-4% damage with slightly higher knockback than the infinite jab alone.