SSB4 Icon.png

Bowser (SSB4)/Up tilt: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
 
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:BowserUpTilt.gif|thumb|270px|Hitbox visualization showing Bowser's up tilt.]]
[[File:BowserUpTilt.gif|thumb|270px|Hitbox visualization showing Bowser's up tilt.]]
{{competitive expertise}}
 
==Overview==
Bowser swings his arm in an overhead arc, the trail from his claws forming the visible arc. The move has two hitboxes, being the claw tipper and the arm hitbox. The tipper can KO at medium-high percents and is a good anti-air due to its large coverage. The arm hitbox sends upwards and isn't safe on shield. Bowser's up tilt can combo from his up throw, adding on percent to lead for Bowser's other grab followups. It can also be utilized to cover the ledge, as it can soft punish roll and poke the opponent's shield if spaced correctly.


==Update history==
==Update history==
'''{{GameIcon|ssb4}} [[1.0.8]]'''
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Hitbox duration|frames 12-16|11-16.}}
*{{buff|Startup/hitbox duration (frames 12-16 11-16).}}
*{{buff|Interruptibility|frame 51|41.}}
*{{buff|Ending lag (FAF 51 41).}}
*{{nerf|Damage|10%|9%.}}
*{{nerf|Damage (10% 9%).}}


==Hitboxes==
==Hitboxes==
Line 42: Line 44:
}}
}}
|}
|}


==Timing==
==Timing==
Line 53: Line 54:
|-
|-
!Animation length
!Animation length
|43
|42
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=3}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=2}}
{{FrameStripEnd}}
{{FrameStripEnd}}



Latest revision as of 13:59, July 23, 2021

Hitbox visualization showing Bowser's up tilt.

Overview[edit]

Bowser swings his arm in an overhead arc, the trail from his claws forming the visible arc. The move has two hitboxes, being the claw tipper and the arm hitbox. The tipper can KO at medium-high percents and is a good anti-air due to its large coverage. The arm hitbox sends upwards and isn't safe on shield. Bowser's up tilt can combo from his up throw, adding on percent to lead for Bowser's other grab followups. It can also be utilized to cover the ledge, as it can soft punish roll and poke the opponent's shield if spaced correctly.

Update history[edit]

Super Smash Bros. 4 1.0.8

  • Buff Startup/hitbox duration (frames 12-16 → 11-16).
  • Buff Ending lag (FAF 51 → 41).
  • Nerf Damage (10% → 9%).

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 9% 0 AngleIcon100.png 55 97 0 5.5 22 6.9 0.0 -1.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png
1 0 9% 0 AngleIcon100.png 55 97 0 5.0 22 0.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png TypeIcon(Hand).png EffectIcon(Slash).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png M Slash SpecialsDirect.png

Timing[edit]

Hitboxes 11-16
Interruptible 41
Animation length 42
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
FrameIcon(Lag).png
Lag time
FrameIcon(Hitbox).png
Hitbox
FrameIcon(Interruptible).png
Interruptible