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Bowser (SSB4)/Neutral special/Default: Difference between revisions

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{{MvSubNavBowser|g=SSB4}}
{{MvSubNavBowser|g=SSB4}}
[[Category:Bowser (SSB4)]]
[[Category:Special attacks (SSB4)]]
[[Category:Neutral special moves (SSB4)]]

Revision as of 16:58, January 27, 2017

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Hitboxes

Both looping hits rehit every 7 frames.

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
Looping hit
0 0 1.2% 0 AngleIcon55.png 20 30 0 4.0 0 0.0 0.0 0.0 0.8x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsIndirect.png
Looping hit (flinchless)
0 0 1.2% 0 AngleIcon65.png 20 30 0 4.0 0 0.0 0.0 0.0 0.8x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png TypeIcon(Typeless).png EffectIcon(Flame).png HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png S Burn SpecialsIndirect.png