Banjo & Kazooie (SSBU)/Forward aerial: Difference between revisions
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Serpent King (talk | contribs) m (Serpent King moved page Kazooie (SSBU)/Forward aerial to Banjo & Kazooie (SSBU)/Forward aerial over redirect: AFD Cleanup) |
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:Banjo&KazooieFAir.gif|thumb|450px|Hitbox visualization showing Banjo & Kazooie's forward aerial | [[File:Banjo&KazooieFAir.gif|thumb|450px|Hitbox visualization showing Banjo & Kazooie's forward aerial.]] | ||
==Overview== | ==Overview== |
Revision as of 16:02, April 11, 2021
Overview
Banjo throws a delayed overhand punch. It is tied with down aerial as the duo's slowest aerial attack with 15 frames of startup and has high ending lag. However, it has a slightly disjointed hitbox on his fist, can auto-cancel from a short hop, has the lowest landing lag of Banjo & Kazooie's aerials (11 frames), is moderately safe on shield, and is very powerful, being able to KO Mario at 89% from the edge of Final Destination. It can be followed up from neutral attack, up throw or down throw.
Hitboxes
Timing
Attack
Initial autocancel | 1-2 |
---|---|
Clean hit | 15-17 |
Late hit | 18 |
Ending autocancel | 37- |
Interruptible | 52 |
Animation length | 73 |
Landing lag
Interruptible | 12 |
---|---|
Animation length | 49 |
Lag time |
Hitbox |
Hitbox change |
Autocancel |
Interruptible |
|