Banjo & Kazooie (SSBU)/Down throw: Difference between revisions
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==Overview== | ==Overview== | ||
{{SSBU|Banjo & Kazooie}}'s [[down throw]] involves Banjo lifting the opponent up with both hands before powerfully slamming them into the ground, [[bury]]ing them in the process. | |||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
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{{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | {{FrameIconLegend|lag=y|hitbox=y|throw=y|interruptible=y|vulnerable=y|invincible=y}} | ||
==Similar moves== | |||
*[[R.O.B. (SSBU)/Down throw]] | |||
*[[King K. Rool (SSBU)/Down throw]] | |||
{{MvSubNavBanjo&Kazooie|g=SSBU}} | {{MvSubNavBanjo&Kazooie|g=SSBU}} |
Revision as of 08:30, February 10, 2020
Banjo & Kazooie down throw hurtbox visualization | ||||
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Overview
Banjo & Kazooie's down throw involves Banjo lifting the opponent up with both hands before powerfully slamming them into the ground, burying them in the process.
Throw Data
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 5.6% | Forward | 40 | 100 | 0 | 0.0× | None |
Timing
Invincibility | 1-34 |
---|---|
Throw Release | 34 |
Interruptible | 56 |
Animation length | 74 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
Similar moves
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