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[[File:Air Dodge Grab Melee.gif|thumb|250px|Marth air dodge grabbing a home-run bat in ''Melee''.]]  
[[File:Air Dodge Grab Melee.gif|thumb|250px|Marth air dodge grabbing a home-run bat in ''Melee''.]]  
An '''air dodge grab''' is a technique in ''[[Super Smash Bros. Melee]]'' that allows any mid-air grabbing maneuver to be used after an [[air dodge]]. This can be used to either [[air grab]]bing an [[item]] whilst evading it, or using a [[grab aerial]] after the boost of an air dodge. For performing the technique, the player has to either press the [[L Button|L]] or [[R Button|R]] button for an air dodge, then quickly pressing [[A button|A]] afterwards.
An '''air dodge grab''' is a technique in ''[[Super Smash Bros. Melee]]'' that allows for actions involving a [[grab]] input to be used at any time during an [[air dodge]]. Its most useful applications include [[air grab]]bing an [[item]] whilst evading it, and using a [[grab aerial]] after an air dodge for additional [[recovery]] distance. To perform the technique, the player must press the [[L button|L]] or [[R button]] for an air dodge, then press the [[A button]] at the desired time during the air dodge, without releasing the L or R button.


In the ''Super Smash Bros.'' games, pressing the [[attack]] button while [[shield]]ing usually generates a [[grab]]. This can be done as long as the shield button is held when attack is pressed. While characters cannot grab when in mid-air, the grab button in this situation is still used for aerial item grabs and z-airs. As the shield + attack combination uses a grab, a player can air dodge on a direction, and then press A while holding L or R for any of these techniques. This technique allows for catching [[item]]s more easily on air, since it allows to grab it while keeping [[intangibility]] from the dodge. While it is not commonly used in competitive play due to the usual [[Tournament legal|ban]] of items, it can still allow to [[counter]] item-based attacks such as [[Vegetable]]s. It is also useful for {{SSBM|Link}}, {{SSBM|Samus}} and {{SSBM|Young Link}}, since not only they can get an additional boost before [[wall-grapple|wall-grappling]], but it also allows to dodge some [[edge-guarding]] techniques. Additionally, while wall-grappling very close to the wall causes the character to fall in [[helpless]] state, the air dodge can be used to nudge the character away from it, then grappling onto it with no problem.
Air dodge grabbing is an effective method for catching items in midair, especially if thrown by opponents, as the [[intangibility]] from their air dodge prevents them from getting hit, while they are also capable of aiming their air dodge in any direction, most notably downwards to [[waveland]] after grabbing the item. Although this application is not commonly seen in competitive play due to items being [[Tournament legal|banned in tournament play]], it is useful as a counter-strategy to items produced by characters, such as [[Vegetable]]s and {{b|Bomb|Link}}s. {{SSBM|Link}}, {{SSBM|Samus}} and {{SSBM|Young Link}} also get additional benefits from the technique due to their access to grab aerials, since they can not only get an additional boost before [[wall-grappling]], but also avoid [[edgeguard]]s more safely, as a successful wall grapple with an air dodge grab can effectively save them from the [[helplessness]] an air dodge would incur otherwise. Additionally, these characters can use air dodge grabbing to circumvent becoming helpless if they try to grapple too close to a wall, by air dodging away from the wall before grappling onto it.


The air dodge grab can be pulled out at any time before the character falls helpless, as long as L/R is held. It can potentially aid characters with [[grab aerial]]s for [[recovery]], in case they can't use their [[up special]]s, since they can boost and aim better for the wall. It can also be used to air dodge close to the ground (though not against it) and then pull out the z-air to damage opponents, which can also be employed defensively. Though it should be noted that, when pulling out the attack, intangibility from the dodge will be canceled as well.
Air dodge grabbing works because in the ''Super Smash Bros.'' games, a grab input is coded as a simultaneous [[shield]] and [[attack]] input, and while holding a shield button, any attack input will be registered as a grab input. This is why pressing the attack button while shielding allows for [[shield grab]]bing, and why the grab button can be used for actions such as [[pummel]]s and [[aerial attack]]s, among other traits. While characters cannot grab in midair, the grab button in this situation is still used for aerial item grabs and grab aerials.


Air dodge grabbing is removed in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'': instead, [[air dodge]]s here automatically grab items in the first [[frame]]s, without having to press an attack button afterwards. Characters can no longer use a grab air out of an air dodge, though they can still be decent recovery options without it, since they no longer enforce helplessness and now act as [[tether recovery|tether recoveries]].
{{SSBM|Samus}} possesses an additional quirk with air dodge grabbing. When very close to a wall, if she air dodges in a direction not away from the wall, then quickly wall grapples onto it while getting the most momentum from the air dodge, she will receive a large boost in that direction, becoming [[helpless]] afterwards. If timed perfectly, this can significantly aid her recovery. [http://www.youtube.com/watch?v=6bhGv6BQ6Gc]


{{SSBM|Samus}} can also use a recovery trick with air dodge grabbing. When very close to a wall, if she air dodges on a direction not away from the wall, and then quickly wall-grapples on it when she gets the most momentum of the air dodge, she will get a great boost on that direction while becoming [[helpless]]. If timed perfectly, it allows amazing recovery techniques on stages like {{SSBM|Final Destination}}. [http://www.youtube.com/watch?v=6bhGv6BQ6Gc]
Air dodge grabbing is removed from ''[[Super Smash Bros. Brawl]]'' onwards: instead, [[air dodge]]s automatically grab items during their first few [[frame]]s without the need to press an attack button, and cannot grab them for the rest of their duration. Additionally, air dodges can no longer grant additional distance due to their drastic changes, rendering them ineffective for increasing the effectiveness of grab aerials in recovery, and although ''[[Super Smash Bros. Ultimate]]'' reintroduces directional air dodges, grab aerials cannot be performed out of them. However, grab aerials behave as [[tether recoveries]] rather than wall grapples, which makes them safer to use from farther distances.


==Trivia==
==Trivia==
*In ''Super Smash Bros. Melee'''s Special Movie, {{SSBM|Mario}} can be seen air dodge grabbing a [[Bob-omb]].
*In ''Super Smash Bros. Melee''{{'}}s Special Movie, {{SSBM|Mario}} can be seen air dodge grabbing a [[Bob-omb]].

Latest revision as of 16:26, January 11, 2019

Marth air dodge grabbing a home-run bat in Melee.

An air dodge grab is a technique in Super Smash Bros. Melee that allows for actions involving a grab input to be used at any time during an air dodge. Its most useful applications include air grabbing an item whilst evading it, and using a grab aerial after an air dodge for additional recovery distance. To perform the technique, the player must press the L or R button for an air dodge, then press the A button at the desired time during the air dodge, without releasing the L or R button.

Air dodge grabbing is an effective method for catching items in midair, especially if thrown by opponents, as the intangibility from their air dodge prevents them from getting hit, while they are also capable of aiming their air dodge in any direction, most notably downwards to waveland after grabbing the item. Although this application is not commonly seen in competitive play due to items being banned in tournament play, it is useful as a counter-strategy to items produced by characters, such as Vegetables and Bombs. Link, Samus and Young Link also get additional benefits from the technique due to their access to grab aerials, since they can not only get an additional boost before wall-grappling, but also avoid edgeguards more safely, as a successful wall grapple with an air dodge grab can effectively save them from the helplessness an air dodge would incur otherwise. Additionally, these characters can use air dodge grabbing to circumvent becoming helpless if they try to grapple too close to a wall, by air dodging away from the wall before grappling onto it.

Air dodge grabbing works because in the Super Smash Bros. games, a grab input is coded as a simultaneous shield and attack input, and while holding a shield button, any attack input will be registered as a grab input. This is why pressing the attack button while shielding allows for shield grabbing, and why the grab button can be used for actions such as pummels and aerial attacks, among other traits. While characters cannot grab in midair, the grab button in this situation is still used for aerial item grabs and grab aerials.

Samus possesses an additional quirk with air dodge grabbing. When very close to a wall, if she air dodges in a direction not away from the wall, then quickly wall grapples onto it while getting the most momentum from the air dodge, she will receive a large boost in that direction, becoming helpless afterwards. If timed perfectly, this can significantly aid her recovery. [1]

Air dodge grabbing is removed from Super Smash Bros. Brawl onwards: instead, air dodges automatically grab items during their first few frames without the need to press an attack button, and cannot grab them for the rest of their duration. Additionally, air dodges can no longer grant additional distance due to their drastic changes, rendering them ineffective for increasing the effectiveness of grab aerials in recovery, and although Super Smash Bros. Ultimate reintroduces directional air dodges, grab aerials cannot be performed out of them. However, grab aerials behave as tether recoveries rather than wall grapples, which makes them safer to use from farther distances.

Trivia[edit]

  • In Super Smash Bros. Melee's Special Movie, Mario can be seen air dodge grabbing a Bob-omb.