SSBB Icon.png
SSB4 Icon.png

Spin Dash

From SmashWiki, the Super Smash Bros. wiki
Revision as of 07:06, January 18, 2016 by 107.206.93.89 (talk)
Jump to navigationJump to search
Spin Dash
Spin Dash SSB4.png
Charging a Spin Dash in Smash 4.
User Sonic
Universe Sonic
For Sonic's down special move, see Spin Charge.
For the Canadian smasher, see Smasher:Spin-Dash.
Spin while dashing forward. Can be charged.
Smash for 3DS's foldout

Spin Dash (スピンダッシュ, Spin Dash) (sometimes spelled Spindash) is Sonic the Hedgehog's side special move.

Overview

Spin Dash is a rolling move similar to Rollout. It also makes Sonic do a short hop when it initiates. Unlike Spin Charge, this move can be used as a horizontal recovery. Both attacks move approximately the same speed once on the ground, and both can change direction once initiated. Spin Dash is slightly stronger than Yoshi's Egg Roll, as Yoshi's Egg Roll breaks upon impact with projectiles that cause flinching, or well timed attacks. Spin Dash simply stops in function, and cancels out any damage. If the Spin Dash collides with the Egg Roll, both attacks are negated.

This move is one of the more defensive moves in Sonic's arsenal. It can be shield-canceled any time before it is fully charged, and if the dash is jump canceled immediately upon release, Sonic will perform a fast, long-reaching short hop referred to as a "spinshot," out of which he can perform any move except his second jump. Spin Dash also has invincibility frames at the very beginning. If Spin Dash is performed at a slope, the hop will instantly transition into the regular ground dash move, with the exception of the dash having a far higher priority, making it capable of clanking with highly disjointed attacks. This can also combo into his up air and forward air (if moved/timed correctly). In the Subspace Emissary, Sonic uses Spin Dash on both of Tabuu's wings.

The Spin Dash can also be used to perform numerous glitches, including the spin glitch and parasol glitch.

In Super Smash Bros. 4, the Spin Dash gains the ability to jump and move around in the air while it is charging as long as the B button is held.

Customization

Special Move customization was added in Super Smash Bros. 4. These are the known variations:

1. Spin Dash 2. Hammer Spin Dash 3. Burning Spin Dash
SonicSide1-SSB4.png
SonicSide2-SSB4.png
SonicSide3-SSB4.png
"Roll forward at high speed. You can charge it, change the direction, and link to other attacks." "Starts with a huge hop that buries any foes it hits. Slightly weaker than Spin Dash." "A more powerful Spin Dash with no hop at the start. Jumps during the dash are lower."
  1. Spin Dash: Default.
  2. Hammer Spin Dash: Starts with a huge hop that buries any foes it hits. Slightly weaker than Spin Dash.
  3. Burning Spin Dash: Deals more damage and has a fire effect, but doesn't hop at the beginning.

Origin

File:Spin Dash SCD.png
Sonic performing a Spin Dash in Sonic the Hedgehog CD.

The Spin Dash originates from Sonic the Hedgehog 2, but in that game the player had to rapidly tap the button to charge the spin, making it more like Spin Charge. However, in Sonic the Hedgehog 2, Sonic does not hop when he executes the attack. The Spin Dash move in Super Smash Bros. Brawl is derived from Sonic the Hedgehog CD, where the player has to only hold down on the control pad and a jump button for Sonic to automatically charge the Spin Dash. However, in Sonic the Hedgehog CD, Sonic doesn't automatically hop when he dashes off, nor can he change his direction at will. The Spin Dash has appeared in most 3D Sonic games to date, where the player has more control over the move and can even be canceled into a jump.

Gallery