From SmashWiki, the Super Smash Bros. wiki
- This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Squall Hammer.
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Hitbox visualizations
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Leader |
Partner
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Singular
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Dual
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Overview
Hitboxes
Singular (leader)
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
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Front hits 1-5
|
0 |
0 |
0 |
1.3% |
0 |
|
Forward |
25 |
95 |
0 |
|
3.5 |
top |
0.0 |
7.5 |
3.0 |
0.7× |
1.3× |
0% |
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Kick |
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All |
All |
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1 |
0 |
0 |
1.3% |
0 |
|
Forward |
13 |
95 |
0 |
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4.0 |
top |
0.0 |
8.0 |
8.5 |
0.7× |
1.3× |
0% |
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Kick |
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All |
All |
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Back hits 1-5
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2 |
0 |
0 |
1.3% |
0 |
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Standard |
25 |
95 |
0 |
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3.5 |
top |
0.0 |
7.5 |
-3.0 |
0.7× |
1.3× |
0% |
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Kick |
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All |
All |
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|
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3 |
0 |
0 |
1.3% |
0 |
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Standard |
13 |
95 |
0 |
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4.0 |
top |
0.0 |
8.0 |
-8.5 |
0.7× |
1.3× |
0% |
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Kick |
|
All |
All |
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Final hit
|
0 |
0 |
0 |
2.0% |
0 |
|
Forward |
50 |
100 |
0 |
|
3.5 |
top |
0.0 |
7.5 |
4.0 |
1.0× |
1.5× |
0% |
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Kick |
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All |
All |
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1 |
0 |
0 |
2.0% |
0 |
|
Forward |
50 |
100 |
0 |
|
5.0 |
top |
0.0 |
8.0 |
10.0 |
1.0× |
1.5× |
0% |
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Kick |
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All |
All |
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Singular (partner)
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Front hits 1-5
|
0 |
0 |
0 |
0.975% |
0 |
|
Forward |
25 |
95 |
0 |
|
3.5 |
top |
0.0 |
7.5 |
3.0 |
0.7× |
1.3× |
0% |
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Kick |
|
All |
All |
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1 |
0 |
0 |
0.975% |
0 |
|
Forward |
13 |
95 |
0 |
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4.0 |
top |
0.0 |
8.0 |
8.5 |
0.7× |
1.3× |
0% |
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Kick |
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All |
All |
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Back hits 1-5
|
2 |
0 |
0 |
0.975% |
0 |
|
Standard |
25 |
95 |
0 |
|
3.5 |
top |
0.0 |
7.5 |
-3.0 |
0.7× |
1.3× |
0% |
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Kick |
|
All |
All |
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3 |
0 |
0 |
0.975% |
0 |
|
Standard |
13 |
95 |
0 |
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4.0 |
top |
0.0 |
8.0 |
-8.5 |
0.7× |
1.3× |
0% |
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Kick |
|
All |
All |
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Final hit
|
0 |
0 |
0 |
1.5% |
0 |
|
Forward |
50 |
100 |
0 |
|
3.5 |
top |
0.0 |
7.5 |
4.0 |
1.0× |
1.5× |
0% |
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Kick |
|
All |
All |
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|
1 |
0 |
0 |
1.5% |
0 |
|
Forward |
50 |
100 |
0 |
|
5.0 |
top |
0.0 |
8.0 |
10.0 |
1.0× |
1.5× |
0% |
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Kick |
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All |
All |
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Dual
ID |
Part |
Rehit rate |
Damage |
SD |
Angle |
Angle type |
BK |
KS |
FKV |
Set weight |
Radius |
Bone |
Offset |
H× |
SDI× |
T% |
Clang |
Rebound |
Effect |
Type |
G |
A |
Sound |
Direct |
Hit bits |
Hit part |
Blockable |
Reflectable |
Absorbable |
Flinchless |
No GFX |
Heedless
|
Hits 1-7
|
0 |
0 |
0 |
2.2% |
0 |
|
Forward |
25 |
60 |
0 |
|
3.5 |
top |
0.0 |
7.5 |
4.5 |
0.7× |
1.3× |
0% |
|
|
|
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|
Kick |
|
All |
All |
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|
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|
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|
1 |
0 |
0 |
2.2% |
0 |
|
Forward |
13 |
60 |
0 |
|
4.5 |
top |
0.0 |
8.0 |
10.0 |
0.7× |
1.3× |
0% |
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Kick |
|
All |
All |
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|
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|
2 |
0 |
0 |
2.2% |
0 |
|
Standard |
25 |
50 |
0 |
|
3.5 |
top |
0.0 |
7.5 |
-4.0 |
0.7× |
1.3× |
0% |
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Kick |
|
All |
All |
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|
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|
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|
3 |
0 |
0 |
2.2% |
0 |
|
Standard |
13 |
50 |
0 |
|
4.0 |
top |
0.0 |
8.0 |
-10.0 |
0.7× |
1.3× |
0% |
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Kick |
|
All |
All |
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Final hit (early)
|
0 |
0 |
0 |
4.0% |
0 |
|
Standard |
50 |
140 |
0 |
|
5.0 |
top |
0.0 |
6.0 to 12.0 |
10.0 |
1.5× |
1.0× |
0% |
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Kick |
|
All |
All |
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|
1 |
0 |
0 |
4.0% |
0 |
|
Standard |
50 |
140 |
0 |
|
5.0 |
top |
0.0 |
6.0 to 12.0 |
-10.0 |
1.5× |
1.0× |
0% |
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Kick |
|
All |
All |
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Final hit (late)
|
0 |
0 |
0 |
4.0% |
0 |
|
Standard |
50 |
140 |
0 |
|
7.0 |
top |
0.0 |
12.0 |
4.0 to -4.0 |
1.5× |
1.0× |
0% |
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Kick |
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All |
All |
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Timing
Singular
In the air, the move enables ledge grabs from both sides starting on frame 56.
Front hits 1-5
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10, 15, 21, 28, 37
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Back hits 1-5
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13, 18, 24, 32, 42
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Final hit
|
49-50
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Interruptible (grounded)
|
78
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Animation length
|
94
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Dual
In the air, the move enables ledge grabs from both sides starting on frame 58.
Hits 1-7
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10, 14, 18, 23, 28, 34, 40
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Final hit (early, late)
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51, 52
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Interruptible (grounded)
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78
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Animation length
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83
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Helplessness landing
Interruptible
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30
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Animation length
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37
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Parameters
The move alters the Ice Climbers' physics until frame 51 for a singular attack, and frame 53 for a dual attack, period during which it can also gain height by pressing the special move button.
Maximum distance between climbers to attack together
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30
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Initial horizontal speed
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0.8 (grounded) 1 (aerial)
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Horizontal acceleration by input
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0.12 (grounded) 0.08 (aerial)
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Minimum stick sensitivity for acceleration
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0.25
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Horizontal speed modifier on slopes
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0.25
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Speed multiplier when bouncing off wall
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0.5
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Minimum speed when bouncing off wall
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0.4
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Maximum horizontal speed
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1.1 (grounded) 1.3 (aerial)
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Initial upward speed in the air
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0.6 (singular) 1.2 (dual)
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Gravity
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0.1
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Falling speed
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2.8
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Added upward speed via button press
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0.8 (singular) 1 (dual)
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Delay between button presses
|
10 frames
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