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Mega Man (SSBU)/Down aerial

< Mega Man (SSBU)
Revision as of 03:55, January 13, 2020 by Zeckemyro (talk | contribs) (New Page: {{ArticleIcons|ssbu=y}} thumb|600px|Hitbox visualization showing Mega Man's down aerial. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitbo...)
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Hitbox visualization showing Mega Man's down aerial.
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit
0 0 0 14.0% 0   Standard 5 90 0   4.2 top 0.0 0.0 0.0 0.7× 1.0× 0%               Kick   All All            
Clean hit
0 0 0 12.0% 0   Standard 5 90 0   3.0 top 0.0 0.0 0.0 0.7× 1.0× 0%               Kick   All All            
1 0 0 12.0% 0   Standard 40 70 0   3.0 top 0.0 0.0 0.0 0.7× 1.0× 0%               Kick   All All            

Timing

Attack

Initial autocancel 1-4
Early hit 23-24
Clean hit 25-35
Ending autocancel 55-
Interruptible 65
Animation length 69
                                                                                                                                         
                                                                                                                                         
                                                                                                                                         

Landing lag

Animation length 14
                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Hitbox change
 
Autocancel
  
Prop event
 
Interruptible