SSBU Icon.png

Zero Suit Samus (SSBU)/Neutral attack/Hit 1

Hitbox visualization showing Zero Suit Samus's first jab.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

OverviewEdit

HitboxesEdit

The hitboxes have different hitstun modifiers coded, but due to a glitch, only the modifier of 2 for the last hitbox ends up applying to all of them.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 1.5% 0   Forward 20 50 0   2.0 top 0.0 10.0 5.5 1.8× 1.0× 0%               Punch   All All             +10 frames
1 0 0 1.5% 0   Forward 15 33 0   2.3 top 0.0 10.0 8.5 1.8× 1.0× 0%               Punch   All All             +6 frames
2 0 0 1.5% 0   Forward 10 20 0   2.5 top 0.0 10.0 11.5 1.8× 1.0× 0%               Punch   Fighter only All             +2 frames
3 0 0 1.5% 0   Forward 10 20 0   2.5 top 0.0 10.0 11.5 1.8× 1.0× 0%               Punch   All All             +2 frames

TimingEdit

Hitboxes 1
Continuability window 6-30
Consecutive jab frame 8
Interruptible 24
Animation length 35
                                                                     
                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Continuable
  
Earliest continuable point
 
Interruptible