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Zero Suit Samus (SSBU)/Forward tilt

Zero Suit Samus forward tilt hitbox visualizations.
ZSSFTiltUpSSBU.gif
ZSSFTiltSSBU.gif
ZSSFTiltDownSSBU.gif
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Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Unangled
0 0 0 7.0% 0   Standard 30 100 0   3.8 kneer 7.5 0.0 1.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 7.0% 0   Standard 30 100 0   4.2 kneer 1.0 0.0 1.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 6.0% 0   Standard 30 100 0   3.8 kneer -5.0 0.0 1.0 1.0× 1.0× 0%               Kick   All All            
Angled up or down
0 0 0 8.0% 0   Standard 30 100 0   3.8 kneer 7.5 0.0 1.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 8.0% 0   Standard 30 100 0   4.2 kneer 1.0 0.0 1.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 6.5% 0   Standard 30 100 0   3.8 kneer -5.0 0.0 1.0 1.0× 1.0× 0%               Kick   All All            

Timing

Hitboxes 6-8
Interruptible 29
Animation length 59
                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Interruptible