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Bowser (SSBU)/Forward tilt

< Bowser (SSBU)
Revision as of 14:55, January 12, 2021 by Invisible Star (talk | contribs) (Added description.)
Bowser forward tilt hitbox visualizations
BowserFTiltUpSSBU.gif
BowserFTiltSSBU.gif
BowserFTiltDownSSBU.gif

Overview

Bowser does a swung backhanded punch with his arm slightly bent. The punch can be angled up or down, but doing so does not affect damage or knockback. Has damaged-based armor (frames 7-9) and intangibility on his arm (frames 10-14). The downward-angled version can very reliably 2-frame most recoveries, and can KO most characters at around 90%.

Update History

  2.0.0

  •   Forward tilt deals more damage (12% → 13%).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
0 0 0 13.0% 0   Standard 45 83 0   5.5 arml 5.1 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
1 0 0 13.0% 0   Standard 45 83 0   4.0 arml 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            
2 0 0 13.0% 0   Standard 45 83 0   4.0 arml 0.0 0.0 0.0 1.0× 1.0× 0%               Kick   All All            

Timing

Heavy armor 7-9
Arm intangible 10-14
Hitboxes 10-14
Interruptible 38
Animation length 57
Hitboxes                                                                                                                   
Body                                                                                                                   
Arm                                                                                                                   
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
 
Vulnerable
 
Intangible
 
Armour
 
Interruptible