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King Dedede (SSBU)/Down special

< King Dedede (SSBU)
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King Dedede down special hitbox visualizations.
Grounded Aerial
KingDededeJetHammerGSSBU.gif KingDededeJetHammerAerialSSBU.gif
Grounded Max Aerial Max
KingDededeJetHammerGMax.gif KingDededeJetHammerAerialMaxChargeSSBU.gif

Overview

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Grounded
0 0 0 12.0% 0   Standard 30 100 0   9.0 hammer1 16.0 0.0 2.0 1.0× 1.0× 0%               Dedede Hit   All All            
1 0 0 12.0% 0   Standard 30 100 0   5.0 top 0.0 7.0 2.0 to 6.0 1.0× 1.0× 0%               Dedede Hit   All All            
Aerial
0 0 0 11.0% 0   Standard 30 100 0   9.0 hammer1 16.0 0.0 2.0 1.0× 1.0× 0%               Dedede Hit   All All            
1 0 0 11.0% 0   Standard 30 100 0   5.0 top 0.0 10.0 5.0 to 9.0 1.0× 1.0× 0%               Dedede Hit   All All            
Grounded Max
0 0 0 40.0% 0   Standard 60 46 0   9.0 hammer1 16.0 0.0 2.0 1.0× 1.0× 0%               Dedede Hit   All All            
1 0 0 30.0% 0   Standard 60 46 0   5.0 top 0.0 7.0 2.0 to 6.0 1.0× 1.0× 0%               Dedede Hit   All All            
Aerial Max
0 0 0 32.0% 0   Standard 60 54 0   9.0 hammer1 16.0 0.0 2.0 1.0× 1.0× 0%               Dedede Hit   All All            
1 0 0 22.0% 0   Standard 60 54 0   5.0 top 0.0 10.0 5.0 to 9.0 1.0× 1.0× 0%               Dedede Hit   All All            

Timing

Regular

Charge 17-18
Super Armor (Grounded only, from release) 1-14
Hitbox (from release) 10-11
Interruptible (from release) 51
Animation length (from release) 71
Hitboxes                                                                                                                                                                                 
Grounded only                                                                                                                                                                                 

Maximum charge

This data begins when the move is released

Super Armor (Grounded only) 1-14
Hitbox 9-11
Interruptible 70
Animation length 90
Hitboxes                                                                                                                                                                                     
Grounded only                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Armour
 
Interruptible