Headbutt

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Headbutt
Headbutt
Headbutt in Super Smash Bros. Brawl.
User Donkey Kong
Universe Donkey Kong

Headbutt (also spaced as Head Butt on the DOJO) is Donkey Kong's side special move. As its name suggests, Donkey Kong performs a headbutt. This attack can meteor smash an opponent if used in mid-air, or plow them into the ground, rendering them temporarily immobile, if used against opponents on the ground. Headbutt comes out faster in Brawl than in Melee. It can be utilized to break shields.

Headbutt is useful for performing a KO combo. Trapping the opponent and then using a fully charged Giant Punch or side smash can result in a KO. This combo has a higher chance of working if the opponent has a medium to high damage percentage. The higher their damage is, the longer the opponent will stay stuck. Also this can only work in Brawl, as in Melee, nothing can dig out the trapped victim. Does 10% on the ground, 14% in the air.

Almost humorously, the Headbutt can be used as a Cape glide, though slightly inferior to Mario's.

Reverse Headbutt

In Brawl, Donkey Kong's Headbutt can be reversed by tapping the control stick in the opposite direction a few frames after the side special move has been activated. The reverse Headbutt has no increase to damage, knockback and has no reverse animation, this makes reversing only useful if it is used to attack behind Donkey Kong. It is interesting to note that when in Donkey Kong's running animation and activating a reverse Headbutt, Donkey Kong will turn around and slide forward a little while attacking, this is probably because the running momentum has switched direction with Donkey Kong since there is no animation for the reverse Headbutt and pushed him forward as if he didn't turn around at all. A reverse Headbutt combined with a Cape Glide is very effective and is suprising to other players, Donkey Kong will receive the momentum to glide off the stage but will then turn around and Headbutt while getting the same speedy momentum in the opposite direction. This results in Donkey Kong speeding off the stage, Headbutting and meteorsmashing an opponent off the stage or one that has hold of the ledge, then returning onto the stage without using any jumps.

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