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King Dedede (SSBU)/Down special

< King Dedede (SSBU)
Revision as of 07:08, August 18, 2022 by Juju1995 (talk | contribs) (Jet Hammer needs a lot more data.)
This article is about the hitbox visualization in Super Smash Bros. Ultimate. For the move itself, see Jet Hammer.
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King Dedede down special hitbox visualizations.
Grounded Aerial
KingDededeJetHammerGSSBU.gif KingDededeJetHammerAerialSSBU.gif
Grounded Max Aerial Max
KingDededeJetHammerGMax.gif KingDededeJetHammerAerialMaxChargeSSBU.gif

Overview

Hitboxes

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The editor who added this tag elaborates: Charging damage
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For both versions, landing a fully charged hit produces a Special Zoom.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Grounded
0 0 0 12.0% 0   Forward 30 100 0   9.0 hammer1 16.0 0.0 2.0 1.0× 1.0× 0%               Dedede Hit   All All            
1 0 0 12.0% 0   Standard 30 100 0   5.0 top 0.0 7.0 2.0 to 6.0 1.0× 1.0× 0%               Dedede Hit   All All            
Aerial
0 0 0 11.0% 0   Forward 30 100 0   9.0 hammer1 16.0 0.0 2.0 1.0× 1.0× 0%               Dedede Hit   All All            
1 0 0 11.0% 0   Standard 30 100 0   5.0 top 0.0 10.0 5.0 to 9.0 1.0× 1.0× 0%               Dedede Hit   All All            
Grounded Max
0 0 0 40.0% 0   Forward 60 46 0   9.0 hammer1 16.0 0.0 2.0 1.0× 1.0× 0%               Dedede Hit   All All            
1 0 0 30.0% 0   Standard 60 46 0   5.0 top 0.0 7.0 2.0 to 6.0 1.0× 1.0× 0%               Dedede Hit   All All            
Aerial Max
0 0 0 32.0% 0   Forward 60 54 0   9.0 hammer1 16.0 0.0 2.0 1.0× 1.0× 0%               Dedede Hit   All All            
1 0 0 22.0% 0   Standard 60 54 0   5.0 top 0.0 10.0 5.0 to 9.0 1.0× 1.0× 0%               Dedede Hit   All All            

Timing

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The editor who added this tag elaborates: Need additional data
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Regular

Charge 17-18
Super Armor (Grounded only, from release) 1-14
Hitbox (from release) 10-11
Interruptible (from release) 60
Animation length (from release) 71
Hitboxes                                                                                                                                                                                 
Grounded only                                                                                                                                                                                 

Maximum charge

This data begins when the move is released

Super Armor (Grounded only) 1-14
Hitbox 9-11
Interruptible 70
Animation length 90
Hitboxes                                                                                                                                                                                     
Grounded only                                                                                                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
  
Charge interval
 
Hitbox
 
Vulnerable
 
Armour
 
Interruptible

Parameters

Move

  This article or section may require additional technical data.
The editor who added this tag elaborates: Jet Hammer parameters
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Special Zoom (fully charged)

  This article or section may require additional technical data.
The editor who added this tag elaborates: Jet Hammer's fully charged Special Zoom parameters
You can discuss this issue on the talk page or edit this page to improve it.