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Zelda (SSBU)/Neutral attack/Infinite

Hitbox visualization showing Zelda's rapid jab.
Hitbox visualization showing Zelda's rapid jab finisher.

Overview

Update History

  13.0.0

  •   Rapid jab deals more damage (0.2% → 0.4%).

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun Shieldstun
Rapid jab
0 0 0 0.4% 0   Standard 7 20 0   6.0 top 0.0 8.5 8.0 0.5× 0.6× 0%               Magic   All All             +3 frames 8x
1 0 0 0.4% 0   Standard 7 20 0   6.0 top 0.0 8.5 13.0 0.5× 0.6× 0%               Magic   All All             +3 frames 8x
Rapid jab finisher
0 0 0 3.0% 0   Standard 55 140 0   6.0 top 0.0 8.5 10.0 2.0× 1.0× 0%               Magic   All All            
1 0 0 3.0% 0   Standard 55 140 0   6.0 top 0.0 8.5 15.0 2.0× 1.0× 0%               Magic   All All            

Timing

Rapid jab start up is 2 frames.

Rapid Jab 4, 8, 10, 12...
Finisher
Hitboxes 6-7
Interruptible 43
Animation length 51
                                                                                                                                           
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Loop point
 
Interruptible