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King K. Rool (SSBU)/Neutral attack/Hit 2

< King K. Rool (SSBU)‎ | Neutral attack
Revision as of 17:20, August 20, 2021 by Ender R. Musk (talk | contribs) (→‎Overview: links, second-person)
Hitbox visualization showing King K. Rool's Hit 2 of neutral attack.

Overview

King K. Rool does a quick claw swipe. Coming out Frame 3, this is King K. Rool's fastest move in general, although due to Hit 1's transition, it is technically Frame 9. Like Hit 1, this deals 4 extra frames of hitstun in addition to the usual amount. Due to the reasonably quick frame data and good active frames considering Hit 1, it's a niche option for baiting opponents trying to punish Hit 1. It is also slightly disjointed for the same reason as Hit 1: the lack of hand hurtboxes.

Hitting lower than Hit 1 means Hit 2 is better at locking[1] or hitting buried opponents[2] than the prior. This is important in some matchups, although it takes time to set up and thus tends to lose to getup attack. Outside of this, the best use of Hit 2 is in niche spacing scenarios where one needs more hitboxes, or is going into Hit 3.

Hitboxes

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless Hitstun
0 0 0 2.5% 0   Standard 25 30 0   2.8 top 0.0 8.5 10.0 1.2× 1.0× 0%               Kick   All All             +4 frames
1 0 0 2.5% 0   Standard 25 30 0   2.8 top 0.0 8.5 13.0 1.2× 1.0× 0%               Kick   All All             +4 frames
2 0 0 2.5% 0   Standard 25 30 0   2.8 top 0.0 8.5 16.5 1.2× 1.0× 0%               Kick   All All             +4 frames
3 0 0 2.5% 0   Standard 20 15 0   3.0 top 0.0 8.5 21.0 1.2× 1.0× 0%               Kick   All All             +4 frames
4 0 0 2.5% 0   Standard 20 15 0   3.0 top 0.0 8.5 21.0 1.2× 1.0× 0%               Kick   All All             +4 frames

Timing

Hitboxes 3-4
Earliest continuable frame 9
Interruptible 28
Animation length 51
                                                                                                     
Legend (1 square = 1 frame)
 
Lag time
 
Hitbox
  
Earliest continuable point
 
Interruptible

Trivia

  • Despite being a "punch" attack, this attack uses kick SFX.
  • Hitbox ID 4 is effectively only used for launching away items, as ID 3 can only hit fighters, to avoid launching items towards King K. Rool, hitting him.