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Item throw: Difference between revisions

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==Directions and strength==
==Directions and strength==
{{incomplete|Item toss strength by fighter}}
{{incomplete|Item toss strength by fighter}}
The player may choose to throw the item in one of 5 directions, although the last is not exactly a throw: up, left, right, down, and none. When the grab button is simply pressed without a direction being inputted, the fighter will drop the weapon, if it can be dropped. It is this feature when used in mid air that forms the basis for [[bat dropping]].
The player may choose to throw the item in one of 4 directions - up, left, right, down - by holding the desired direction while pressing the grab button. If the grab button is simply pressed without a directional input the fighter simply drop the item, if it can be dropped, making it fall straight down. This is the basis of [[bat dropping]].


If a direction is inputted, the fighter will throw it in the same direction. The item can be thrown in 2 different strengths: smash (grab and direction are pressed at the same time) or tilt (the direction is held before pressing grab). While on the ground, the player can even throw an item while dashing.
The item can be thrown with 2 different strengths: smash (grab and direction are pressed at the same time) or tilt (the direction is held before pressing grab). While on the ground, the player can even throw an item while dashing.


===Damage===
===Damage===
The damage done by thrown items is usually dependent on how fast the item is moving at the time of impact; this is the only reason smash throws are stronger than tilt ones. In ''SSB64'', the formula is <code>base + (speed * 0.1)</code>, while the damage is halved if the item is simply dropped instead of thrown;<ref>http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Item.html</ref> the formula in the other games is likely similar if not identical. There are some items, however, who's damage is determined differently, for example, in Smash 4 Pac Man's bonus fruit damage is consistent throughout the whole duration the item is moving for, independent of how fast it is moving, with the absolute damage dealt by the fruit being determined by which fruit it is, and the item toss strength of the fighter who threw it.
The damage done by thrown items is usually dependent on how fast the item is moving at the time of impact; this is the only reason smash throws are stronger than tilt ones. In ''SSB64'', the formula is <code>base + (speed * 0.1)</code>, while the damage is halved if the item is simply dropped instead of thrown;<ref>http://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Item.html</ref> the formula in the other games is likely similar if not identical. There are some items, however, whose damage is determined differently: for example, a thrown [[Bonus Fruit]]'s damage depends only by which fruit it is and the item toss strength of the fighter who threw it, and not on its speed.


===Delay===
===Delay===

Revision as of 12:01, June 8, 2017

King Dedede tilt throwing a Home-Run Bat at Kirby in Brawl.

An item throw is an attack, performed when the character is holding an item, and then pressing the grab button. Depending on the Analog Stick's position, the direction and strength of the throw will be different. The player can throw an item while in midair or on the ground.

Directions and strength

An icon for denoting incomplete things.

The player may choose to throw the item in one of 4 directions - up, left, right, down - by holding the desired direction while pressing the grab button. If the grab button is simply pressed without a directional input the fighter simply drop the item, if it can be dropped, making it fall straight down. This is the basis of bat dropping.

The item can be thrown with 2 different strengths: smash (grab and direction are pressed at the same time) or tilt (the direction is held before pressing grab). While on the ground, the player can even throw an item while dashing.

Damage

The damage done by thrown items is usually dependent on how fast the item is moving at the time of impact; this is the only reason smash throws are stronger than tilt ones. In SSB64, the formula is base + (speed * 0.1), while the damage is halved if the item is simply dropped instead of thrown;[1] the formula in the other games is likely similar if not identical. There are some items, however, whose damage is determined differently: for example, a thrown Bonus Fruit's damage depends only by which fruit it is and the item toss strength of the fighter who threw it, and not on its speed.

Delay

There is a small delay animation in each character prior to throwing an item. This delay is not equal in all characters. Some characters including Link, Mario, and Diddy Kong throw their items more quickly than Marth, Pikachu, and Bowser.

List of droppable items

References