Frozen: Difference between revisions
(simpler, but from my experience, freezing is damage-based. At around 150% my character is normally frozen by the Ice Climbers' blizzard attack, while at 0, it doesn't freeze at all. It seems the length of the effect is independent of the likelihood) |
(rewriting to make even more clear - and it's possible to freeze metal people; quick test in Melee shows Articuno can) |
||
Line 3: | Line 3: | ||
[[Image:Freeze.jpg|right|thumb|The Ice Climbers being frozen.]] | [[Image:Freeze.jpg|right|thumb|The Ice Climbers being frozen.]] | ||
'''Frozen''' is a state which [[character]]s | '''Frozen''' is a state which [[character]]s enter when they are hit by a [[freezing]] attack of enough [[knockback]]. When characters are frozen, their in-game appearance is being trapped in a block of ice. In this state, characters are unable to do anything. Characters thaw out naturally over time, although [[button mashing]] helps to break out faster. Being hit with a [[Flame|fire attack]] will immediately thaw a character and deal minimal knockback. How long a character stays frozen depends on how much knockback the freezing hit did; if the knockback is too weak, the character will not be frozen at all. As a result, it is rather difficult to freeze [[giant]] or [[metal]] opponents. | ||
Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take quartered knockback, and cannot be [[grab]]bed. The ice also halves the damage of all incoming attacks while altering the shape of the character's hurtbox | Frozen characters cannot be affected by other status effects (such as being [[asleep]], [[buried]], or [[stun]]ned), take quartered knockback, and cannot be [[grab]]bed. The ice also halves the damage of all incoming attacks while altering the shape of the character's hurtbox. | ||
Usually, the hit that causes freezing will send a character upwards (while also seeming to drastically decrease their [[falling speed|vertical endurance]]). This has the effect of making it difficult to push a frozen character off an edge, as well as making most freeze-based [[KO]]s occur off the top. This is solely based on the angle of the attack and is not a property of the freezing effect itself; it is simply a convention. | Usually, the hit that causes freezing will send a character upwards (while also seeming to drastically decrease their [[falling speed|vertical endurance]]). This has the effect of making it difficult to push a frozen character off an edge, as well as making most freeze-based [[KO]]s occur off the top. This is solely based on the angle of the attack and is not a property of the freezing effect itself; it is simply a convention. |
Revision as of 18:28, July 26, 2014
- This page is about the status effect. For other uses, see Frozen (disambiguation).
Frozen is a state which characters enter when they are hit by a freezing attack of enough knockback. When characters are frozen, their in-game appearance is being trapped in a block of ice. In this state, characters are unable to do anything. Characters thaw out naturally over time, although button mashing helps to break out faster. Being hit with a fire attack will immediately thaw a character and deal minimal knockback. How long a character stays frozen depends on how much knockback the freezing hit did; if the knockback is too weak, the character will not be frozen at all. As a result, it is rather difficult to freeze giant or metal opponents.
Frozen characters cannot be affected by other status effects (such as being asleep, buried, or stunned), take quartered knockback, and cannot be grabbed. The ice also halves the damage of all incoming attacks while altering the shape of the character's hurtbox.
Usually, the hit that causes freezing will send a character upwards (while also seeming to drastically decrease their vertical endurance). This has the effect of making it difficult to push a frozen character off an edge, as well as making most freeze-based KOs occur off the top. This is solely based on the angle of the attack and is not a property of the freezing effect itself; it is simply a convention.
In Melee, star and screen KO'd characters will remain in their ice block until they respawn. In Brawl, however, frozen characters immediately thaw before crossing the upper blast line.
Trivia
- According to the Nintendo website, an "ice" effect was originally planned for inclusion in Super Smash Bros. It is unclear whether this refers to characters being frozen or simply the usage of ice-based attacks.
- In Super Smash Bros. Melee, if players are KO'd in Stamina Mode by freezing, they will remain frozen for the rest of the match.