Marth (SSBB): Difference between revisions

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*A good way to get a KO is to repeatedly attack them in midair after jumping off the stage and edgehog them with your recovery.
*A good way to get a KO is to repeatedly attack them in midair after jumping off the stage and edgehog them with your recovery.
*Marth's Dair Spike is difficult to land in this game. When in midair, use a footstool jump and immediately use the Dair. This will space them enough to hit them with the tipper.
*Marth's Dair Spike is difficult to land in this game. When in midair, use a footstool jump and immediately use the Dair. This will space them enough to hit them with the tipper.
*His Dancing Blade no longer helps his recovery, however, through [[wavebounce]]ing, facing the opposite direction of the stage, it does help.
*Marth's Dancing Blade can still aid his recovery, but unlike the last game, you can only do it once per jump. At almost the peak of Marth's first or second jump, perform the first slash of Dancing Blade, then Marth will get higher.
*With the addition of [[Wavebounce|wavebounceing]], facing the opposite direction of the stage, Marth can maximize his recovery.
*Marth has no projectile, however, by countering a strong projectile onto your opponent, such as Snake's Cypher, you can get a KO.
*Marth has no projectile, however, by countering a strong projectile onto your opponent, such as Snake's Cypher, you can get a KO.



Revision as of 10:22, April 3, 2008

This article is about Marth's appearance in Super Smash Bros. Brawl. For other uses, see Marth.

Marth
Marth
FireEmblemSymbol.svg
Universe Fire Emblem
Appears in SSBM
SSBB
Availability Unlockable


Marth (マルス, Marusu) is a character in Super Smash Bros. Brawl. Marth appears in the game's opening video, standing back to back with Meta Knight. He appears to have been improved since Super Smash Bros. Melee (where he was already considered one of the best characters), being given one of, if not the most powerful Final Smash in the game and having his Counter improved, among other things. His appearence is based on how he appears in the upcoming 11th Fire Emblem game.

How to Unlock

Complete one of the following:

  • Play 10 matches in Brawl, then defeat Marth
  • Finish Classic mode on any difficulty, then defeat Marth
  • Get Marth to join your party in The Subspace Emissary

Pros and Cons

Pros:

  • Fairly quick running speed
  • Most attacks come out quickly
  • Long range and great knockback/damage on most attacks
  • Down Aerial is a powerful spike
  • Attacks that hit at the furthest range (tippers) deal the most damage and knockback
  • Forward smash is long ranged and has great knockback
  • Fast and long lasting counter
  • Fully charged Shield Breaker gives a bit of horizontal recovery midair
  • Side B is fast and deals good damage
  • Side B has an excellent Wavebounce which can be used for defense, offense and recovery
  • Down B and Neutral B have Slight Wavebounces
  • Good Grab Range
  • Can do 2 Fairs or Uair in one Short Hop, one of the 3 charcters that can (the other being Lucario or ROB (with fair))
  • Can Juggle well
  • Excellent Edgeguarding abilities
  • Up Smash is strong and has good vertical range

Cons:

  • Fairly light for a character his size.
  • Attacks that are not tippers have much worse damage and knockback.
  • No Projectile


Standard Moves

Ground Attacks

Normal

  • Dash A - A quick upward diagonal slash with a medium amount of lag.
  • Down Tilt - A crouching sword poke.
  • Forward Tilt - Much like the dash attck without as much lag.
  • Up Tilt - Swings his sword in a large arc above his head.

Smash

  • Forward Smash - A strong arc-like swing from his head to the ground.
  • Down Smash - Sweeps his sword on the ground on both sides of himself.
  • Up Smash - A powerful thrust upwards.

Aerial Attacks

  • Neutral Aerial - Two horizontal slashes around himself.
  • Forward Aerial - Forward vertical slash (up to down).
  • Up Aerial - A forward to back upward sword slash.
  • Down Aerial - A forward to back downward sword slash. At times it spikes.
  • Back Aerial - Bottom to top sword slash behind him. Causes him to turn around after use.

Grabs and Throws

  • Forward Throw: Grabs and pushes forward, tripping with the leg.
  • Down Throw: Hooks arm and drags to the floor.
  • Back Throw: Pulls and extends leg simultaneously.
  • Up Throw: Powerful upward throw with one arm.

Special Moves

Template:Specialmoves

Tips & Strategies

  • Dolphin Slash is a good killer at high percentages, but is very situational. A good way to set up for it is hit the first move of the Dancing Blade, wait a little, then get a tipper with the Dolphin Slash
  • A good way to get a KO is to repeatedly attack them in midair after jumping off the stage and edgehog them with your recovery.
  • Marth's Dair Spike is difficult to land in this game. When in midair, use a footstool jump and immediately use the Dair. This will space them enough to hit them with the tipper.
  • Marth's Dancing Blade can still aid his recovery, but unlike the last game, you can only do it once per jump. At almost the peak of Marth's first or second jump, perform the first slash of Dancing Blade, then Marth will get higher.
  • With the addition of wavebounceing, facing the opposite direction of the stage, Marth can maximize his recovery.
  • Marth has no projectile, however, by countering a strong projectile onto your opponent, such as Snake's Cypher, you can get a KO.

Role in the Subspace Emissary

Two R.O.B.s are seen activating a Subspace Bomb. Marth is seen in the top of a castle watching helplessly as the robots detonate the bomb. He stands and shines his sword, then hundreds of Primids are shown going to the castle. The gameplay starts with him confronting the Primids and descending through the building until he reaches the grounds (first part). A video sequence starts again and he meets Meta Knight. After a brief fight (in the same video sequence), they join and go against the Primids together (second gameplay part).

After fighting against the Primids, both Meta Knight and Marth aim their attacks at the Ancient Minister, who is carrying another Subspace Bomb. They both miss, but luckily Ike shows up and attacks the Ancient Minister with his trusted Aether move. With the Subspace bomb destroyed, the trio storm the castle once more. After battling Galleom in the desert, they team up with Lucas and Pokémon Trainer, but Meta Knight leaves. After the Halberd attacks a mountain and the Ice Climbers fall off of it, Mario's group comes to aid them in fighting off the Primids that were dropped. After the battle, the Halberd and the Falcon Flyer come to pick them up. After an assault on the Subspace Battleship, they enter Subspace and Marth helps the heroes face Tabuu.

Special Movements

Taunts

Up: Raises his sword in the air, and it shines.

Side: Slashes his sword twice in front of himself, then sheaths it.

Down: Slashes his sword once, and raises it in front of him saying "Minna, miteite kure" which is Japanese for "All eyes on me!" (same as in Melee).

On-Screen Appearance: He is teleported in with Warp Powder. His pose is different from Ike's.

Changes from Melee to Brawl

  • Shorter sword
  • Shield Breaker is now a stab and charges faster
  • Tip of the blade isn't easy to hit with anymore
  • Standard A combo is slower
  • Grabs are considerably shorter
  • Dashing attack always knocks the opponent forward instead of occasional backwards
  • Counter deals 1.1x damage back with a minimum of 8%
  • Side B is faster and easier to get all of the hits
  • Dolphin Slash goes a bit more horizontal now

Info

Marth's Side Special, Dancing Blade, is the largest move-choice Special in the game, involving Marth swinging his sword once, then allowing players to choose between down, centered, or up for the second slash, down, centered, or up for the third, and then down, centered, or up for the finale. Marth's standard special move, Shield Breaker, is one that can destroy shields (pressing the shield button) and can also negate moves like Mario's cape. Marth's final smash is a single critical hit that is usually a total K.O. When the final smash is performed a life meter appears and goes down as the opponents are launched. The life meter uses the same graphics as seen in the Super Famicom (Super NES) game, Fire Emblem: Monsho no Nazo.

Trivia

  • Along with Ness (SSBB) he is seen in the opening video of Brawl. They're the only two unlockable characters to do so.
  • Marth is the only speaking character to only speak in Japanese in both English and Japanese versions. This is probably because the Fire Emblem game that Marth appeared in hasn't been released in English version yet.

External Links


Template:Fire Emblem Brawl