Super Smash Bros. for Wii U

Wii U GamePad: Difference between revisions

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(added latency info)
(The plus button is the successor of the Start button, so the link is fixed.)
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In addition to its standard usage as a controller, the GamePad's touchscreen is used for other functions in the game. As with many Wii U games, the GamePad can be used for {{s|wikipedia|Off-TV Play}}, where the second screen is used in conjunction with or in place of the TV for displaying the game. This means the entirety of {{forwiiu}} can be played on the GamePad if the player desires. the GamePad screen can also be set to display the [[damage meter]]s during a match instead of simply showing the same image as the TV screen. In [[Stage Builder]], stages can be built by drawing the [[platform]]s using the touchscreen. The GamePad can also be used to draw on saved [[snapshot]]s taken during matches, using a basic built-in painting tool.
In addition to its standard usage as a controller, the GamePad's touchscreen is used for other functions in the game. As with many Wii U games, the GamePad can be used for {{s|wikipedia|Off-TV Play}}, where the second screen is used in conjunction with or in place of the TV for displaying the game. This means the entirety of {{forwiiu}} can be played on the GamePad if the player desires. the GamePad screen can also be set to display the [[damage meter]]s during a match instead of simply showing the same image as the TV screen. In [[Stage Builder]], stages can be built by drawing the [[platform]]s using the touchscreen. The GamePad can also be used to draw on saved [[snapshot]]s taken during matches, using a basic built-in painting tool.


The Wii U GamePad has latency comparable to a Wavebird [[GameCube controller]], experiencing lows of 71.2ms (4.1 frames) and highs of 84.53ms (5.1 frames). It is more consistent by comparison, as the Wavebird often experiences higher latency in worse situations, being as high as 92.86ms (5.5 frames).  
The Wii U GamePad has latency comparable to a WaveBird [[GameCube controller]], experiencing lows of 71.2ms (4.1 frames) and highs of 84.53ms (5.1 frames). It is more consistent by comparison, as the WaveBird often experiences higher latency in worse situations, being as high as 92.86ms (5.5 frames).  


==Standard Controls ({{forwiiu}})==
==Standard Controls ({{forwiiu}})==
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|[[File:ButtonIcon-Wii U-L.png|25px|link=L button]][[File:ButtonIcon-Wii U-R.png|25px|link=R button]]||[[Shield]]
|[[File:ButtonIcon-Wii U-L.png|25px|link=L button]][[File:ButtonIcon-Wii U-R.png|25px|link=R button]]||[[Shield]]
|-
|-
|[[File:ButtonIcon-Wii U-D-Pad.png|25px|link=D-Pad]]||[[Taunt]]
|[[File:ButtonIcon-Wii U-D-Pad.png|25px|link=D-pad]]||[[Taunt]]
|-
|-
|[[File:ButtonIcon-Wii U-Plus.png|25px|link=Start Button]]||[[Pause]]
|[[File:ButtonIcon-Wii U-Plus.png|25px|link=Plus button]]||[[Pause]]
|-
|-
|[[File:ButtonIcon-Wii U-Home.png|25px|link=Home Button]]||Home Menu
|[[File:ButtonIcon-Wii U-Home.png|25px|link=Home button]]||Home Menu
|-
|-
|[[File:ButtonIcon-Wii U-Minus.png|25px|link=Minus Button]]||Nothing
|[[File:ButtonIcon-Wii U-Minus.png|25px|link=Minus button]]||Nothing
|}
|}



Revision as of 17:45, February 25, 2023

The Wii U GamePad.

The Wii U GamePad is a controller for use with the Wii U console. In addition to standard controller capabilities, the GamePad includes a 6-inch touchscreen in the center. The Wii U GamePad is one of the many controllers that can be used to play Super Smash Bros. for Wii U. The GamePad's near field communication functionality is also required in order to use amiibo figurines with the game.

In addition to its standard usage as a controller, the GamePad's touchscreen is used for other functions in the game. As with many Wii U games, the GamePad can be used for Off-TV Play, where the second screen is used in conjunction with or in place of the TV for displaying the game. This means the entirety of Super Smash Bros. for Wii U can be played on the GamePad if the player desires. the GamePad screen can also be set to display the damage meters during a match instead of simply showing the same image as the TV screen. In Stage Builder, stages can be built by drawing the platforms using the touchscreen. The GamePad can also be used to draw on saved snapshots taken during matches, using a basic built-in painting tool.

The Wii U GamePad has latency comparable to a WaveBird GameCube controller, experiencing lows of 71.2ms (4.1 frames) and highs of 84.53ms (5.1 frames). It is more consistent by comparison, as the WaveBird often experiences higher latency in worse situations, being as high as 92.86ms (5.5 frames).

Standard Controls (Super Smash Bros. for Wii U)

Control stick(left) Move
A button Standard attacks
B button Special moves
Control stick(right) Stick-smash
X buttonY button Jump
ZL buttonZR button Grab
L buttonR button Shield
D-pad Taunt
Plus button Pause
Home button Home Menu
Minus button Nothing