List of bonuses: Difference between revisions
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|Cuddly Bear || 2000 || Performed at least 3 grabs, but did not attack or throw. | |Cuddly Bear || 2000 || Performed at least 3 grabs, but did not attack or throw. | ||
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==''Super Smash Bros. Brawl''== | ==''Super Smash Bros. Brawl''== | ||
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| Top Speed || Measures the greatest knockback in miles per hours that was suffered by the player. | | Top Speed || Measures the greatest knockback in miles per hours that was suffered by the player. | ||
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[[Category:Options]] | [[Category:Options]] |
Revision as of 00:42, June 11, 2008
- This article is about the point rewards themselves. For the mode that encompasses them, see Bonus (mode).
Bonus points are the amount of points awarded to a player due to the fact that they accomplished some feat. Most bonuses award points, though can some revoke them.
Super Smash Bros.
Name | Points Given | Requirement |
Acid Clear | 1,500 | Knocked out your opponent via the acid in Planet Zebes. |
All Variations | 15,000 | Used every one of your character's moves at some point. |
ARWING Clear | 4,000 | Knocked out your opponent via an Arwing in Sector Z. |
Bros. Calamity | 25,000 | Knocked one of the Mario Bros. out before the other took damage. |
Booby Trap (JPN: 00 Agent) |
12,000 | Won the match with a Motion-sensor Bomb. |
Bumper Clear | 11,000 | Won the match using a Bumper. |
Butterfly | 10,000 | Jumped whenever you touched the ground. This can only be obtained in Super Smash Bros., unlike all other bonuses which returned in Super Smash Bros. Melee's Classic Mode. |
Cheap Shot (JPN: Cheap Play) |
-99 | Overused a single move. |
Comet Mystic | 10,000 | Finished the match while in the middle of being Star KO'd. |
DK Defender (JPN: Kong Defender) |
10,000 | Defeated Giant DK without your allies dying. |
DK Perfect | 50,000 | Defeated Giant DK without your allies taking damage. |
Easy Clear | 140,000 | Cleared 1P Game on Easy difficulty. |
Fighter Stance (JPN: Appeal) |
100 | Ended the match in mid-taunt. |
Full Power | 5,000 | Ended the match with 0% Damage Percentage. |
Good Friend (JPN: Friendship) |
8,000 | Your ally didn't die in the Mario Bros. fight. |
Hard Clear | 280,000 | Cleared 1P Game on Hard difficulty. |
Hawk | 18,000 | Only used aerial attacks. |
Heartthrob | 17,000 | Collected three Heart Containers in one match. |
Heavy Damage | 28,000 | Cleared a stage with over 200% damage. |
Item Pitcher | 10,000 | Cleared a stage by throwing an item. |
Item Strike | 20,000 | Only used items to attack. |
Item Throw | 16,000 | Always threw items when attained. |
Jackpot | 3,330 | Cleared a stage with a Damage Percentage of over 10%, comprised of the same digits (for example, 11% or 111%). |
Judo Master | 5,000 | Only knocked out using throws. |
Kirby Ranks (JPN: Kirby Flash) |
25,000 | Defeated the Kirby Team in the order in which they appear. |
Last Second | 8,000 | Cleared a stage with less than one second left. |
Lucky 3 | 9,990 | Cleared a stage with 3:33 on the clock. |
Mew Catch (JPN: Mew Get) |
15,000 | Mew was released from a Poké Ball at any moment during the match. Does not work if it is Clefairy emulating its effect. |
Mystic | 7000 | Cleared a stage while on the recovery platform. |
No Damage | 15,000 | Cleared a stage without taking any damage. |
No Item | 1,000 | Never used an item. |
No Miss | 5,000 × the number of the cleared stage | Have not lost a stocked life in any stage of 1P Game. This bonus is counted from the first stage onward, and the multiplier rises by one as the stages pass (×2 for the second stage, ×3 for the third stage and so on). The bonus stops being given if you lose a life, and is not counted again throughout the rest of the game, even if you miss no more lives. |
No Miss Clear | 70,000 | Never lost a stocked life in 1P Game. |
Normal Clear | 210,000 | Cleared 1P Game on Normal difficulty. |
Pacifist (JPN: Anti-War) |
60,000 | Never hit your opponent. |
Perfect | 30,000 | Cleared the Break the Targets and Board the Platforms bonus stages; can also be awarded when clearing Race to the Finish without taking damage. |
Pokémon Finish | 11,000 | Cleared a stage via a Poké Ball Pokémon. |
Shooter | 12,000 | Used only projectiles to attack. |
Shield Breaker | 8,000 | Broke your opponent's shield. |
Single Move | 8,000 | Only used the same, one type of move to damage opponents. |
Smash Mania | 3,500 | Only knocked out opponents using smash attacks. |
Smash-less | 5,000 | Cleared a stage without using a smash attack. |
Special Move | 5,000 | Used only special moves to attack. |
Speedster | 10,000 | Cleared a stage in under thirty seconds. |
Speed Demon | 80,000 | Cleared 1P Game in under eight minutes. |
Speed King | 40,000 | Cleared 1P Game in under twenty minutes. This is not awarded if Speed Demon is earned. |
Star Clear | 12,000 | Cleared a stage while under the effect of a Starman. |
Star Finish | 10,000 | Cleared a stage via a Star KO. |
Throw Down (JPN: Throw Finish) |
2000 | Cleared a stage by using a throw. |
Tornado Clear | 3,000 | Knocked out your opponent via the tornadoes in Hyrule Castle. |
Trickster | 11,000 | Star KO'd every member of a team. |
True Friend | 25,000 | Your ally wasn't hit in the match against the Mario Bros. |
Vegetarian | 9,000 | Ate three Maxim Tomatoes in one match. |
Very Easy Clear | 70,000 | Cleared 1P Game on Very Easy difficulty. |
Very Hard Clear | 350,000 | Cleared 1P Game on Very Hard difficulty. |
Yoshi Rainbow | 50,000 | Knocked out the Yoshi Team in the order in which they appear. |
Super Smash Bros. Melee
Name | Points Given | Requirement |
150% Damage | 1000 | Took 150% damage. |
200% Damage | 3000 | Took 200% damage. |
250% Damage | 7000 | Took 250% damage. |
300% Damage | 10000 | Took 300% damage. |
350% Damage | 15000 | Took 350% damage. |
All Aerial | 4000 | Used all standard aerials at least once. |
All Ground | 6000 | Used all standard ground attacks against enemies. |
All on One | 20000 | Used all attacks except final blows on one enemy. |
All Variations | 10000 | Used all attacks except final blows on all enemies. |
Backstabber | 2000 | Dealt a 70% of attacks or more from behind an opponent. |
Berserker | 3500 | Used sixty attacks within one minute. |
Bird of Prey | 4000 | Only used aerial attacks to attack. |
Brawler | 2000 | Only used direct attacks to attack. |
Clean Sweep | 5000 | Only used low attacks to attack. |
Combo King | 2500 | Used many combos (average # of combos is 2.5 or greater). |
Dedicated Specialist | 3100 | Only used one type of special move to damage opponents. |
Exceptional Aim | 4000 | Hit with most attacks. |
First Strike | 500 | Delivered the first attack of the stage. |
Flying Meteor | 4000 | Hit flying enemy with meteor attack |
Heavy Damage | 20000 | Took over 400% damage. |
Juggler | 1500 | Struck a enemy several times while keeping them airborne. |
Lethal Weapon | 7000 | Hit opponents using a variety of attacks. |
Meteor Clear | 3000 | Cleared a stage with a Meteor Attack. |
Meteor Master | 8000 | Knocked out every opponent using Meteor Attacks (minimum of 2). |
Meter Smash | 800 | Knocked out a foe using a Meteor Smash. |
Meteor Survivor | 2000 | Successfully recovered from a Meteor Smash |
One-Two Punch | 1800 | Hit consecutively with all weak attacks. |
Pitcher | 6000 | Fought with only grabs and throws. |
Cuddly Bear | 2000 | Performed at least 3 grabs, but did not attack or throw. |
Super Smash Bros. Brawl
Solo Bonuses
Super Smash Bros. Brawl has no unique bonuses like those of the previous installments. Instead, Classic Mode's points are determined by time remaining and damage. However, clearing the mode without losing any lives awards the player bonus points, as well as additional points for whichever difficulty they cleared it on.
Name | Points Given | Requirement |
Cleared On Easy | 10,000 | Cleared Classic Mode or All-Star Mode on Easy difficulty. |
Cleared On Hard | 100,000 | Cleared Classic Mode or All-Star Mode on Hard difficulty. |
Cleared On Intense | 500,000 | Cleared Classic Mode or All-Star Mode on Intense difficulty. |
Cleared On Normal | 40,000 | Cleared Classic Mode or All-Star Mode on Normal difficulty. |
Cleared On Very Hard | 250,000 | Cleared Classic Mode or All-Star Mode on Very Hard difficulty. |
Cleared Without Losing a Life | 10,000 | Never lost a stocked life in Classic Mode or All-Star Mode. |
Damage | 100x | Dealt damage to an opponent; the total damage the player deals is multiplied by 100. If multiple enemies were faced, the total damage dealt to each is added together, before being multiplied by 100. |
Perfect! Level 1 | 1,000 | Got every target in Target Smash!! Level 1. |
Perfect! Level 2 | 8,000 | Got every target in Target Smash!! Level 2. |
Perfect! Level 3 | 20,000 | Got every target in Target Smash!! Level 3. |
Perfect! Level 4 | 50,000 | Got every target in Target Smash!! Level 4. |
Perfect! Level 5 | 100,000 | Got every target in Target Smash!! Level 5. |
Time Remaining | 30,000 - 100x | Cleared a stage in Classic Mode with time remaining; a default of 30,000 points are given. This amount decreases by 100 for each second that the match continues. |
Used a Continue | -20,000 | Lost all stocked lives in Classic Mode or All-Star Mode and used a Continue. |
Group Brawl Bonuses
In addition to the points given in single player mode, there are some statistics that are recorded during group brawls.
Name | Requirement |
Transformation Time | Records the amount of time in seconds that a character spent transforming from one form to another. This includes Zelda transforming into Sheik, growth from a super mushroom, and many other things. |
Longest Drought | Records the longest amount of time in seconds that a character went without dealing damage. |
Swim Time | Records the ammount of time in seconds that a character spent swimming. |
Fastest Pitch | Measures the highest knockback in miles per hour that an attack caused. |
Top Speed | Measures the greatest knockback in miles per hours that was suffered by the player. |