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Classic Controller: Difference between revisions

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{|class="wikitable" style="text-align:center"
{|class="wikitable" style="text-align:center"
|-
|-
|[[Image:Wii ControlStick.png|25px|link=Control Stick]](left)||[[Move]]
|{{Button|Wii|Control Stick|s=25px}} (left)||[[Move]]
|-
|-
|[[Image:WiiCC AButton.png|25px|link=A button]]||[[Standard attack]]s
|{{Button|WCC|A|s=25px}}||[[Standard attack]]s
|-
|-
|[[Image:WiiCC BButton.png|25px|link=B button]]||[[Special move]]s
|{{Button|WCC|B|s=25px}}||[[Special move]]s
|-
|-
|[[Image:Wii ControlStick.png|25px|link=Control Stick]](right)||[[Smash attack|Stick-smash]]
|{{Button|Wii|Control Stick|s=25px}} (right)||[[Smash attack|Stick-smash]]
|-
|-
|[[Image:WiiCC XButton.png|25px|link=X button]][[Image:WiiCC YButton.png|25px|link=Y button]]||[[Jump]]
|{{Button|WCC|X|s=25px}}{{Button|WCC|Y|s=25px}}||[[Jump]]
|-
|-
|[[Image:WiiCC ZLButton.png|25px|link=Z button]][[Image:WiiCC ZRButton.png|25px|link=Z button]]||[[Grab]]
|{{Button|WCC|ZL|s=25px}}{{Button|WCC|ZR|s=25px}}||[[Grab]]
|-
|-
|[[Image:WiiCC LButton.png|25px|link=L button]][[Image:WiiCC RButton.png|25px|link=R button]]||[[Shield]]
|{{Button|WCC|L|s=25px}}{{Button|WCC|R|s=25px}}||[[Shield]]
|-
|-
|[[Image:Wii DPad.png|25px|link=D-Pad]]||[[Taunt]]
|{{Button|Wii|D-Pad|s=25px}}||[[Taunt]]
|-
|-
|[[Image:Wii PlusButton.png|25px|link=Start Button]]||[[Pause]]
|{{Button|Wii|Plus|s=25px}}||[[Pause]]
|-
|-
|[[Image:Wii HomeButton.png|25px|link=Home Button]]||Home Menu
|{{Button|Wii|Home|s=25px}}||Home Menu
|-
|-
|[[Image:Wii MinusButton.png|25px|Link=Minus Button]]||Nothing
|{{Button|Wii|Minus|s=25px}}||Nothing
|}
|}


Line 51: Line 51:
!Control||N64 equivalent||Action
!Control||N64 equivalent||Action
|-
|-
|[[Image:Wii ControlStick.png|25px|link=Control Stick]](left)||[[Image:N64 ControlStick.png|25px|link=Control Stick]]||Move
|{{Button|Wii|Control Stick|s=25px}} (left)||{{Button|N64|Control Stick|s=25px}}||Move
|-
|-
|[[Image:WiiCC AButton.png|25px|link=A button]]||[[Image:N64 AButton.png|25px|link=A button]]||Standard attacks
|{{Button|WCC|A|s=25px}}||{{Button|N64|A|s=25px}}||Standard attacks
|-
|-
|[[Image:WiiCC BButton.png|25px|link=B button]]||[[Image:N64 BButton.png|25px|link=B button]]||Special moves
|{{Button|WCC|B|s=25px}}||{{Button|N64|B|s=25px}}||Special moves
|-
|-
|[[Image:Wii ControlStick.png|25px|link=Control Stick]](right)[[Image:WiiCC XButton.png|25px|link=X button]][[Image:WiiCC YButton.png|25px|link=Y button]]||[[Image:N64 CButtons.png|25px|link=C buttons]]||Jump
|{{Button|Wii|Control Stick|s=25px}} (right) {{Button|WCC|X|s=25px}}{{Button|WCC|Y|s=25px}}||{{Button|N64|C|s=25px}}||Jump
|-
|-
|[[Image:WiiCC ZLButton.png|25px|link=Z button]][[Image:WiiCC ZRButton.png|25px|link=Z button]]||[[Image:N64 RButton.png|25px|link=R button]]||Grab
|{{Button|WCC|ZL|s=25px}}{{Button|WCC|ZR|s=25px}}||{{Button|N64|R|s=25px}}||Grab
|-
|-
|[[Image:WiiCC LButton.png|25px|link=L button]][[Image:WiiCC RButton.png|25px|link=R button]]||[[Image:N64 ZButton.png|25px|link=Z button]]||Shield
|{{Button|WCC|L|s=25px}}{{Button|WCC|R|s=25px}}||{{Button|N64|Z|s=25px}}||Shield
|-
|-
|[[Image:Wii DPad.png|25px|link=D-Pad]]||[[Image:N64 LButton.png|25px|link=L button]]||Taunt
|{{Button|Wii|D-Pad|s=25px}}||{{Button|N64|L|s=25px}}||Taunt
|-
|-
|[[Image:Wii PlusButton.png|25px|link=Start Button]]||[[Image:N64 StartButton.png|25px|link=Start Button]]||Pause
|{{Button|Wii|Plus|s=25px}}||{{Button|N64|Start|s=25px}}||Pause
|-
|-
|[[Image:Wii HomeButton.png|25px|link=Home Button]]||Nothing||Home Menu/Operations guide
|{{Button|Wii|Home|s=25px}}||Nothing||Home Menu/Operations guide
|-
|-
|Nothing||[[Image:N64 DPad.png|25px|link=D-Pad]]||Nothing
|Nothing||{{Button|N64|D-Pad|s=25px}}||Move ([[menu]] only)
|}
|}



Revision as of 16:13, June 29, 2019

The original Classic Controller

During E3 2006, Nintendo introduced a Classic Controller, which plugs into the Wii remote via a cord in a similar fashion as the Nunchuk. The overall configuration is similar to that of other major seventh generation console controllers, and is also particularly similar to the SNES controller.

The Classic Controller features two analog sticks, a D-pad, a, b, x and y buttons, the L and R shoulder buttons, and two Z buttons (labeled ZL and ZR) next to the L and R buttons, respectively. It also has a set of -, Home, and + buttons like those on the Wii remote.

The newer Classic Controller Pro, in black; the controller was released a year after the release of Brawl.
The Hori Battle Pad is an officially licensed third-party Classic Controller. Its layout matches the layout of a GameCube Controller. It was released primarily for use with Super Smash Bros. for Wii U

In 2009, Nintendo released a revision of the Classic Controller named the Classic Controller Pro, with a new wing grip design and the ZL and ZR buttons relocated behind the L and R buttons as secondary shoulder buttons, in the vein of the Z button on the GameCube controller. As it was released after Brawl, the game makes no reference to the new model; all images show the original Classic Controller. However, the controller is fully compatible with Brawl, and is considered superior to its original counterpart by competitive players.

3rd party controller manufacturer PDP, with official licensing from Nintendo, released a "Wired Fight Pad" controller in November 2014, a Classic Controller whose control layout has been redesigned to strongly emulate the look and feel of a Gamecube controller. However, its technical workings are just like any other Classic Controller and as such it connects to the console wirelessly by plugging into the Wii Remote. Owing to its design and release date, some players presume that it is targeted primarily towards Smash Bros. players.[1] Another Gamecube controller-shaped Classic Controller exists on the market, the Hori Battle Pad, which is much closer to the GameCube controller than the PDP Fight Pad. [2]

Despite its similarity to the GameCube controller, it is not compatible with GameCube games, and as such cannot be used to play Super Smash Bros. Melee.

In the Super Smash Bros. series

In Super Smash Bros. Brawl and Super Smash Bros. for Wii U, the Classic Controller can be used as a viable control scheme, along with the standalone Wii Remote, the Wii remote and Nunchuk combination, and the GameCube controller.

The Classic Controller can also be used for Super Smash Bros. by using the Virtual Console.

Standard Controls (Super Smash Bros. Brawl and Super Smash Bros. for Wii U)

Control Stick (left) Move
A Standard attacks
B Special moves
Control Stick (right) Stick-smash
XY Jump
ZLZR Grab
LR Shield
D-Pad Taunt
Plus Pause
Home Home Menu
Minus Nothing

Standard Controls (Super Smash Bros.)

Control N64 equivalent Action
Control Stick (left) Control Stick Move
A A Standard attacks
B B Special moves
Control Stick (right) XY C Jump
ZLZR R Grab
LR Z Shield
D-Pad L Taunt
Plus Start Pause
Home Nothing Home Menu/Operations guide
Nothing D-Pad Move (menu only)

References